<?xml version="1.0"?>
<rss version="2.0"><channel><title>Rebellion Model Editing Latest Topics</title><link>https://swrebellion.net/forum/7-rebellion-model-editing/</link><description>Rebellion Model Editing Latest Topics</description><language>en</language><item><title>Issues with Model Scaling and Positioning in Tactical Replacements</title><link>https://swrebellion.net/topic/9742-issues-with-model-scaling-and-positioning-in-tactical-replacements/</link><description><![CDATA[<p style="text-align:justify;">
	<span style="font-size:16px;"><span style="line-height:107%;">Hello everyone,</span></span>
</p>

<p style="text-align:justify;">
	<span style="font-size:16px;"><span style="line-height:107%;">I am  experimenting with replacing tactical models in <i>Rebellion</i> &amp; have run into some challenges with scaling and positioning. After replacing the original model with a custom one; I have noticed that the scale doesn’t seem to match up correctly with the environment; leading to clipping / off-center placement. </span><span class="ipsEmoji">🙃</span></span>
</p>

<p style="text-align:justify;">
	<span style="font-size:16px;"><span style="line-height:107%;">Additionally; certain models appear distorted / misaligned in tactical view, which affects game play visibility.</span> I have referred </span><a href="https://swrebellion.net/forums/forum/7-rebellion-model-editing/" rel="">https://swrebellion.net/forums/forum/7-rebellion-model-</a><a href="https://www.igmguru.com/big-data/splunk-training" rel="external nofollow">splunk</a><a href="https://swrebellion.net/forums/forum/7-rebellion-model-editing/" rel="">editing/</a><span style="font-size:16px;"> guide but still need help. </span>
</p>

<p style="text-align:justify;">
	<span style="font-size:16px;"><span style="line-height:107%;">Has anyone else faced similar issues when replacing models; particularly with scaling or position errors? Are there specific tools / techniques that can help fix these alignment problems; or is this a limitation within the game's engine? </span><span class="ipsEmoji">🤔</span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	<span style="font-size:16px;"><span style="line-height:107%;">Any  suggestions would be greatly appreciated.</span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	<span style="font-size:16px;"><span style="line-height:107%;">Thanks in advance!<span class="ipsEmoji">🙂</span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>
]]></description><guid isPermaLink="false">9742</guid><pubDate>Sat, 16 Nov 2024 09:28:08 +0000</pubDate></item><item><title>Import/Export 3d models procedure</title><link>https://swrebellion.net/topic/9646-importexport-3d-models-procedure/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://swrebellion.net/uploads/monthly_2023_03/1404022880_Capturedcran2023-03-27221058.png.109d460b99421f1646d584520c6b19b3.png" data-fileid="108" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="108" width="1000" alt="1510211371_Capturedcran2023-03-27221058.thumb.png.0524e0c6afede8afaa093bb25a68be92.png" src="https://swrebellion.net/uploads/monthly_2023_03/1510211371_Capturedcran2023-03-27221058.thumb.png.0524e0c6afede8afaa093bb25a68be92.png" loading="lazy" height="540"></a>Hi guys,
</p>

<p>
	I started to modify the game around christmas and now, i'm about to replace some ships.
</p>

<p>
	I did it a couple of years ago but unfortunatly, i cant find the same infos i got in the past.
</p>

<p>
	I spend a couple of hours diging in the pas threads but the infos are so old than the majority of the links are deads.
</p>

<p>
	 
</p>

<p>
	I want some help about model importing/exporting in the game. 
</p>

<p>
	I read an old thread from "The Mask" who claimed that the 3d models were located in the "tactical.dll".
</p>

<p>
	Help spoke about a tool named "model exchange" and a "modeling tutorial" who i can't find no more.
</p>

<p>
	 
</p>

<p>
	How you guys change the models in the game?
</p>

<p>
	How do you figure what is the 3d model name?
</p>

<p>
	Do you really use "UnWrap" to setup your ship textures?
</p>

<p>
	 
</p>

<p>
	All help will be welcome.
</p>

<p>
	I thank you in advance.
</p>

<p>
	 
</p>

<p>
	Btw, i know i'll need to do some tests, i think my 3d models have way too much polys for the game engine <span class="ipsEmoji">🙄</span>
</p>
]]></description><guid isPermaLink="false">9646</guid><pubDate>Tue, 28 Mar 2023 02:14:14 +0000</pubDate></item><item><title>New Bulwark Battlecruiser model</title><link>https://swrebellion.net/topic/2584-new-bulwark-battlecruiser-model/</link><description><![CDATA[<p>Hi everyone!  I've been working on a new Bulwark Battlecruiser for Rebellion.  its from XWA, but hey its cool looking!  Heres what I've got so far:</p><p> </p><p><a href="http://i7.photobucket.com/albums/y266/ToguroAni/Bulwarkpic.jpg" rel="external nofollow">http://i7.photobucket.com/albums/y266/ToguroAni/Bulwarkpic.jpg</a></p><p> </p><p>What do you think?</p>]]></description><guid isPermaLink="false">2584</guid><pubDate>Fri, 22 Jul 2005 17:39:55 +0000</pubDate></item><item><title>Fighters</title><link>https://swrebellion.net/topic/4061-fighters/</link><description><![CDATA[<p>Hi. I lost all of my reference materials that I previously had stockpiled. I found almost everything again, but the Fighter Tutorial on Mask's page has a 503 error. I know I could go in and find all the bin files in res explorer, but his tutorial is set up so nicely and has all the numbers as a great reference guide, so I'd love to have a copy of it again. If anybody has one laying around, could you please email it to me at <a href="mailto:jasonlaviolette2006@yahoo.com" rel="">jasonlaviolette2006@yahoo.com</a></p><p> </p><p>thanks all, later</p>]]></description><guid isPermaLink="false">4061</guid><pubDate>Wed, 30 Apr 2008 23:12:55 +0000</pubDate></item><item><title>Using Reloaded Models</title><link>https://swrebellion.net/topic/4133-using-reloaded-models/</link><description>Is there a way to import the models from the reloaded project into the standard rebellion game? I want to play the original game, but I want to use the ship models from Reloaded.</description><guid isPermaLink="false">4133</guid><pubDate>Fri, 29 Aug 2008 01:33:12 +0000</pubDate></item><item><title>Post your new models here</title><link>https://swrebellion.net/topic/95-post-your-new-models-here/</link><description><![CDATA[<p>Yesterday I tried out a model and it was surprisingly easy to convert, working on the first run, so I decided to post it already today. The model is the Mc80, or better known as the Home one. I posted it to the download section of swr. If you need screenshots to decide if it's worth downloading  <img alt=":wink:" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.cb645c5c9a1cc87b926137ba8449b873.gif" loading="lazy"> , you can go to my page as well (link's below in my profile). </p><p>The color is of course this most popular this autumn: starship grey  <img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">95</guid><pubDate>Wed, 06 Nov 2002 12:45:48 +0000</pubDate></item><item><title>Model Requests-For Clone Wars TC</title><link>https://swrebellion.net/topic/2473-model-requests-for-clone-wars-tc/</link><description><![CDATA[<p>I am making a TC for the Clone Wars. I only need some models then I'll be able to move along steady from there. Some of the models i'd like are</p><p>+Venator Star Destroyer</p><p>+Trade Federation Cruiser(Invisible Hand)</p><p>+Comerace Guild ship</p><p>+Republic Troop transport</p><p>+And a Alligance Star Destroyer</p><p> </p><p>I know this a tall order but It would greatly help my TC move along.</p><p></p><p></p>]]></description><guid isPermaLink="false">2473</guid><pubDate>Fri, 17 Jun 2005 13:13:43 +0000</pubDate></item><item><title>Missing Models on the Download Section</title><link>https://swrebellion.net/topic/9123-missing-models-on-the-download-section/</link><description><![CDATA[<p>Hi guys, I was trying to find some new models for Rebellion and after serach in google i found this forum.</p><p>I went to the donwload section e downloades everything that was possible, but there are some broken links, like the ISD and VSD version 2 (I belive this verions have some texture), the CC-7700 and the Mon Calamari MC40 version 2. Also I have serach the forum and notice that there are a model of the Bulwark Battlecruiser. I want to know if there is some place where I can find this models to download, or if someone can send them to me via email ( <a href="mailto:zoe_cimf@hotmail.com" rel="">zoe_cimf@hotmail.com</a> ), and some others models if you have. I want to change the graphics of the games ships but don`t want to put new ships, so models of non original ships doesn't need to be sended.</p><p> </p><p>Thanks for the help</p>]]></description><guid isPermaLink="false">9123</guid><pubDate>Mon, 04 Apr 2011 19:43:33 +0000</pubDate></item><item><title>Models not appearing in tactical mode</title><link>https://swrebellion.net/topic/9042-models-not-appearing-in-tactical-mode/</link><description><![CDATA[<p>Hey guys,</p><p>    I am not new to Rebellion, but I am new to the model editing. I uploaded my models using the model importer, but when i go into tactical mode the models do not appear. You can see the turbolasers firing and the fighters departing them, but the hull itself isnt appearing. Anybody know why this would happen? Thanks.</p>]]></description><guid isPermaLink="false">9042</guid><pubDate>Thu, 07 Oct 2010 00:15:28 +0000</pubDate></item><item><title>Change Capital Ship Size in 3D Tactical (JUST the size!)</title><link>https://swrebellion.net/topic/9117-change-capital-ship-size-in-3d-tactical-just-the-size/</link><description><![CDATA[<p>Hi! First hello to all, and special thanks to all the ones that work for free on delivering a better experience on this old but great game!</p><p> </p><p>My question is simple: How can I change some capital ship size (I do not want to change the model, just the size of it vs. other ships) to look bigger in the tactical 3D battle display?</p><p> </p><p>For example, the Super Star Destroyer (as original in the game), I want it to look bigger in the 3D tactical vs other Imperial Star Destroyers, just the size (not the attributes, nor how the model looks in colors, etc)</p><p>Is there a way I can simply edit some value to do that?</p><p> </p><p>What I am trying to do, is to make more realistic the size scale of the ships (at least of the most important) during the 3d battle, without changing rest of the original game (attributes, texture/models, etc.). I hate looking a rebel transport so big compared to a Star Destroyer</p><p> </p><p>Thank you very much to all!</p>]]></description><guid isPermaLink="false">9117</guid><pubDate>Tue, 29 Mar 2011 01:46:22 +0000</pubDate></item><item><title>Model swapping, and exchange tutorial problems</title><link>https://swrebellion.net/topic/8965-model-swapping-and-exchange-tutorial-problems/</link><description><![CDATA[<p>Hey, Its been a good 2 years since i last posted here. Anyways I spent the better half of a day scouring the forums for a guide to how to swap the original models with each other (not swapping with new ones, just extracting and switching the old ones around) After a full 5 hours of searching and trial and error, could find no quick fix for swaping the models by changing the names of the resource files via reshacker and all extracting and importing questions refer to a model exchange document, that i think was written by the Mask long ago, which seems to have ceased working about half a year ago I downloaded it 3 or 4 times and it just plain doesn't work anymore. </p><p> </p><p>As for what i could find, out, apparently you can use resource hacker to extract and then replace the files manually, which is really the only thing i can do since my computer doesn't like the model importer. </p><p>But i need to know whether I'm to export them in hexdump, BIN or RES format and what exactly i have to call the separate files. Also after 4 or five attempts at testing it out myself, i managed to replace the files but the models no longer appeared in rebed, does that mean it didn't work? or does rebed not recognize swapped files immediately? I did turn it on and off to check, no difference. But i didn't feel like crashing to desktop over spilled milk. </p><p> </p><p>Alternately if there is a quick fix for just switching the model's position or the entire ships position so that you start with for example mon calamari cruisers instead of Alliance Escort carriers, then your help would be appreciated.</p>]]></description><guid isPermaLink="false">8965</guid><pubDate>Mon, 26 Apr 2010 16:11:58 +0000</pubDate></item><item><title>How do I get my original model back?</title><link>https://swrebellion.net/topic/8648-how-do-i-get-my-original-model-back/</link><description><![CDATA[<p>So I'm tweaking things in my Rebellion game, and using the importer I accidently replaced the <em>star galleon</em> 3D model with a model of a <em>lancer</em>, when I meant to replace the normal <em>galleon</em> with the <em>lancer</em>. </p><p> </p><p>How do I get my OEM <em>star galleon</em> model back?</p><p> </p><p>Sorry, if this question's been answered already.</p>]]></description><guid isPermaLink="false">8648</guid><pubDate>Fri, 09 Jan 2009 06:10:25 +0000</pubDate></item><item><title>Two Requests</title><link>https://swrebellion.net/topic/4130-two-requests/</link><description><![CDATA[<p>This portion of the game seems to be dead, but as I'm newly interested in Rebellion I figured, what the heck? </p><p> </p><p>I was hoping someone could release a textured version of the Eclipse SSD as well as a Borg Cube. </p><p> </p><p>Any takers?</p>]]></description><guid isPermaLink="false">4130</guid><pubDate>Thu, 28 Aug 2008 18:36:07 +0000</pubDate></item><item><title>lots of new models in the works?</title><link>https://swrebellion.net/topic/2913-lots-of-new-models-in-the-works/</link><description><![CDATA[<p>Seems like theres a lot of talk in the General/outside interest areas.  I'd like to bring some life to this forum and see what models are being made and what ones are being scrapped.  Lets see what we've got:</p><p> </p><p>Ranger Class Gunship: Completed? Texturing? Modelled? Scrapped? TBA?</p><p> </p><p>Nova Cruiser:  Completed? Texturing? Modelled? Scrapped? TBA?</p><p> </p><p>Venator Battleship: Completed? Texturing? Modelled? Scrapped? TBA?</p><p> </p><p>Yuuzan Vong Frigate: Completed? Texturing? Modelled? Scrapped? TBA?</p><p> </p><p>Firefly-class Cruiser: Completed? Texturing? Modelled? Scrapped? TBA?</p><p> </p><p>Invisible Hand: Completed? Texturing? Modelled? Scrapped? TBA?</p><p> </p><p>I'd like to see how these models are progressing, if at all.  If everyone is just busy around this time then no problem at all.  I just want to know which ones might actually be done vs. which ones have been forgotten (crosses fingers on that Firefly cruiser being ready)</p>]]></description><guid isPermaLink="false">2913</guid><pubDate>Tue, 29 Nov 2005 08:35:59 +0000</pubDate></item><item><title>Imperial Cruiser</title><link>https://swrebellion.net/topic/3986-imperial-cruiser/</link><description><![CDATA[<p>This Thread is about that model I´ve began with Google SketchUp, like you can see <a href="http://forums.swrebellion.com/viewtopic.php?f=12&amp;t=4082&amp;st=0&amp;sk=t&amp;sd=a&amp;start=15" rel="external nofollow">here</a>.</p><p> </p><p>I will still need some help of you guys with this, though this is my first model and I have no clue how to texture and finally import it into the game. </p><p> </p><p>So I´ve added further things to it and this is what it looks like right now:</p><p> </p><p><a href="http://img408.imageshack.us/my.php?image=cruiser3iy2.png" rel="external nofollow"><span>http://img408.imageshack.us/img408/5738/cruiser3iy2.th.png</span></a></p><p> </p><p>With colour:</p><p> </p><p><a href="http://img512.imageshack.us/my.php?image=cruiser5ep8.png" rel="external nofollow"><span>http://img512.imageshack.us/img512/9703/cruiser5ep8.th.png</span></a></p><p> </p><p>I´ve only coloured it, because I haven´t yet any good solution to texture it. There are a couple of textures in Google SketchUp, but none of them really fitted to the modell. I also tried to produce my own texture, but I couldn´t find out how to use it with that programm, so I´ve just coloured the model so far.</p><p> </p><p>What is it all about the length of it? I mean, I don´t know how long it will appear in the game. This is just middle-sized ship, like fe. a carrier, so it shouldn´t be much bigger than a SSD. Do I have to adjust the length of that model or does it belong to the modell importer which slot I use for this? Thanks!</p>]]></description><guid isPermaLink="false">3986</guid><pubDate>Fri, 15 Feb 2008 19:26:19 +0000</pubDate></item><item><title>Modeling</title><link>https://swrebellion.net/topic/3941-modeling/</link><description><![CDATA[<p>I downloaded some free stuff from 3dds max or something but I cant even get the thing tyo start drwing or make anything so I downloaded Milkshape and Im working on very basic shape, real basic. Will that work to convert to the game?</p><p> </p><p>Also what is renedering?, thanks any help is great.</p>]]></description><guid isPermaLink="false">3941</guid><pubDate>Fri, 04 Jan 2008 00:53:36 +0000</pubDate></item><item><title>Problem with model importer</title><link>https://swrebellion.net/topic/3932-problem-with-model-importer/</link><description><![CDATA[<p>Hello everybody, it's my first post here <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> English is a foreign language for me, so please also excuse me my possible mistakes and try speak/write to me in simple words <img alt=";)" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" loading="lazy"></p><p> </p><p>I've downloaded Rebellion reloaded - it doesn't work (string to long bla bla bla). </p><p> </p><p>ok - reinstall (always full install), and Protectorate mod. gameplay has changed, but I don't see any tactical model changes (I don't even know if there should be any). But I thought "it's nothing. I'll download new models and everything will be fine".</p><p> </p><p>So I've downloaded Model Importer, Resource Hacker and new models from this site. This "ini" file has been set properly. I've put this downloaded file in import folder. First was of course ISD model. On the screen I've selected "ISD 1", and everything looked fine (bla bla bla, installation succesful and this view and description etc.). Then Victory ISD, and SSD. I started game to see my new model. </p><p> </p><p>But in the game everything was screwed. My SSD looked like ISD, my ISD looked like VSD and my VSD looked also like ISD...</p><p> </p><p>Complete reinstall, full installation and again - model importer - VSD model - replace VSD. </p><p>In game my VSD looked like old original VSD, and my ISD looked like VSD. </p><p>So again - model importer - VSD model - replace <strong>ISD</strong> (I thought it's just a mistake in model importer, replaced ISD with VSD and vice versa) and... it was not correct again. </p><p> </p><p>Can anyone help me solve this problem?</p><p> </p><p> </p><p>EDIT: I've reinstalled Rebellion again, and now everything seem to be ok, ISD, VSD, SSD (^^) and many other models, both Imperial and Rebels, and they are ok.</p>]]></description><guid isPermaLink="false">3932</guid><pubDate>Fri, 21 Dec 2007 16:03:06 +0000</pubDate></item><item><title>Galactica</title><link>https://swrebellion.net/topic/3891-galactica/</link><description><![CDATA[<p>I've taken AncientAngel's BSG-75 model from battleclinic.com and converted it to .x with his permission.  </p><p> </p><p>I'm afraid the textures don't look nearly as good as his originals after I combined them and applied the Rebellion tactical palette.</p><p> </p><p>I haven't game tested it yet - don't have a good savegame that I can use.   If anybody's interested in trying it, please let me know - I'd be grateful.  Just give me a little time to package it as an .rmd file and create a readme.</p><p> </p><p>It's currently 3772 polys so hopefully it wont' drag the game down too badly.</p><p> </p><p>Thanks.</p>]]></description><guid isPermaLink="false">3891</guid><pubDate>Tue, 30 Oct 2007 01:02:36 +0000</pubDate></item><item><title>A lot of game ready character models are on sale (50% off)</title><link>https://swrebellion.net/topic/3913-a-lot-of-game-ready-character-models-are-on-sale-50-off/</link><description>* SORRY NO SPAM FOR YOU *</description><guid isPermaLink="false">3913</guid><pubDate>Fri, 23 Nov 2007 10:01:39 +0000</pubDate></item><item><title>Model conversion help</title><link>https://swrebellion.net/topic/3908-model-conversion-help/</link><description><![CDATA[<p>Hey gang,</p><p> </p><p>Probably a noob question (at least I hope so): is it possible to reverse-convert a model's .bin and .x files back into an editable mesh and texture? I use Max 9 but I'll settle for any importable format.</p><p> </p><p>Specifically I'd just like to take a closer look at Krytos' Republic-class SD. I haven't been able to find a mesh (or even a picture other than the pencil from Cracken's) anywhere.</p><p> </p><p>Thanks for the help.</p><p> </p><p>V</p>]]></description><guid isPermaLink="false">3908</guid><pubDate>Tue, 13 Nov 2007 15:07:41 +0000</pubDate></item><item><title>max poly count on models ?</title><link>https://swrebellion.net/topic/3893-max-poly-count-on-models/</link><description><![CDATA[<p>I've seen different suggestions in old threads about what the upper limit should be on the number of polygons in a model. </p><p> </p><p>Now that the Reloaded beta is out, is there a firmer idea about what the practical limit is?   I see that Home One has 5381 polys - if you take a squadron of those into battle can the Rebellion engine handle it?</p><p> </p><p>Thanks for any info.</p><p> </p><p>RR models look terrific btw.   Congrats and thanks to the Reloaded team.</p>]]></description><guid isPermaLink="false">3893</guid><pubDate>Tue, 30 Oct 2007 14:03:44 +0000</pubDate></item><item><title>Trade Federation Landing Ship</title><link>https://swrebellion.net/topic/3878-trade-federation-landing-ship/</link><description><![CDATA[<p>God it feels like ages that I haven't posted anything on this part of the forum.</p><p>Anyway i finally got back to modelling for Reb. Here is a pic of the latest model I made. All its missing are the textures.</p><p>Final polycount 262</p><p><span>http://i15.photobucket.com/albums/a359/Mad78/wip1.jpg</span></p>]]></description><guid isPermaLink="false">3878</guid><pubDate>Sat, 20 Oct 2007 11:55:17 +0000</pubDate></item><item><title>YT-300 model:  Mask? Anybody?</title><link>https://swrebellion.net/topic/3851-yt-300-model-mask-anybody/</link><description><![CDATA[<p>Thought I'd try one more time to see if anyone has used this model successfully.  I loaded it into the .dll, unless its texture conflicts with something I don't know about, then that's not it.  It plays normally in tactical battles, then the game crashes after.  Through process of elimination I've found it's definitely THIS model that's the issue.</p><p> </p><p>Has anyone gotten it to work?</p>]]></description><guid isPermaLink="false">3851</guid><pubDate>Fri, 21 Sep 2007 15:22:29 +0000</pubDate></item><item><title>Problem models?</title><link>https://swrebellion.net/topic/3838-problem-models/</link><description><![CDATA[<p>Just wondering if anyone has encountered any inherent problems with any of the models from the download section.  I know about the problem with using the same texture for two different models and was very careful about that when I imported.  Specifically I'm wondering about the YT-3000 model; has anyone else used it and had it work ok?</p><p> </p><p>I'm running on an old Celeron machine with Windows 98.  Maybe I'm just asking too much of the hardware or software?  I've been playing for about 1700 days and have had a couple of crashes, always following a tactical encounter, but so far was able to reload from a save and run the battle again and it worked ok.  This time there's a lot of ships (about 30 per side) including a couple of models I haven't tested yet (the first time those particular models have been in battle).</p><p> </p><p>I still have some troubleshooting to try, but I wondered if anybody had any ideas?</p><p> </p><p>Thanks.</p>]]></description><guid isPermaLink="false">3838</guid><pubDate>Tue, 04 Sep 2007 15:37:56 +0000</pubDate></item><item><title>Heavy Corellian Corvette -90</title><link>https://swrebellion.net/topic/3820-heavy-corellian-corvette-90/</link><description><![CDATA[<p>I just finished a beefy version of the Corellian Corvette in G-max but I will  need help setting it up for SW-Rebellion.</p><p> </p><p>PS. if someone knows how to take a picture in G-max, please tell me so I can give you guys a preview.</p>]]></description><guid isPermaLink="false">3820</guid><pubDate>Sun, 12 Aug 2007 18:07:20 +0000</pubDate></item></channel></rss>
