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<rss version="2.0"><channel><title>Empire at War Latest Topics</title><link>https://swrebellion.net/forum/27-empire-at-war/</link><description>Empire at War Latest Topics</description><language>en</language><item><title>EAW Discord</title><link>https://swrebellion.net/topic/9723-eaw-discord/</link><description><![CDATA[<p>
	<strong>Official Discord for Empire at War</strong>: <a href="https://discord.gg/empireatwar" ipsnoembed="true" rel="external nofollow">https://discord.gg/empireatwar</a>
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	<strong>Empire at War Expanded (Corey Loses' server):</strong> <a href="https://discord.gg/t3WJugG" ipsnoembed="true" rel="external nofollow">https://discord.gg/t3WJugG</a> <br>
	Corey is the developer of the Thrawn's Revenge and Star Wars Ascendancy TC's for EAW (along with many others). He and an entire community of developers and players are on Corey's discord server, I recommend it as #1 for everything EAW.
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]]></description><guid isPermaLink="false">9723</guid><pubDate>Mon, 27 Nov 2023 21:03:10 +0000</pubDate></item><item><title>Maintenance Patch Update - converted to 64-bit!</title><link>https://swrebellion.net/topic/9722-maintenance-patch-update-converted-to-64-bit/</link><description><![CDATA[<p>
	Exciting new patch for Empire At War!<br>
	 
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			Minor bug fixes, player balance changes and optimized performance, the most important fixes are:
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			▪ Both games have been converted from 32-bit to 64-bit applications, which will solve many out-of-memory bugs and crashes that players were experiencing.<br>
			▪ Multiplayer out-of-sync issues have been addressed, which should improve stability.<br>
			▪ There have been numerous gameplay fixes addressing balance and incorrect unit behavior.
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	source: <a href="https://store.steampowered.com/news/app/32470/view/5455609499987684896?l=english" ipsnoembed="true" rel="external nofollow">https://store.steampowered.com/news/app/32470/view/5455609499987684896?l=english</a>
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]]></description><guid isPermaLink="false">9722</guid><pubDate>Mon, 27 Nov 2023 20:47:09 +0000</pubDate></item><item><title>Empire at War - Official Forums</title><link>https://swrebellion.net/topic/8613-empire-at-war-official-forums/</link><description><![CDATA[<p>This forum is now closed. All Empire at War talk at PFF</p><p><a href="http://pff.swrebellion.com/forums/viewforum.php?f=528" rel="external nofollow">http://pff.swrebellion.com/forums/viewforum.php?f=528</a></p>]]></description><guid isPermaLink="false">8613</guid><pubDate>Tue, 02 Dec 2008 07:11:26 +0000</pubDate></item><item><title>Awakening of the rebellion2 mod</title><link>https://swrebellion.net/topic/3956-awakening-of-the-rebellion2-mod/</link><description><![CDATA[<p>I think u know the game empire at war with the add on force of corruption...</p><p>For this game, a MOD was created --&gt; Awakening of the rebellion2</p><p>The first part was quiet good, but this version becomes the feeling of the good old rebellion...</p><p>It is based on Empire at war, so u have ur galaxy in front of u, and can battle in space and land... lots of caracters, lots of different ships...</p><p>the only thing... its in german!</p><p>but take a look... </p><p> </p><p>Trailer: <a href="http://www.smg-modding.com/forums/index.php?showtopic=4504" rel="external nofollow">http://www.smg-modding.com/forums/index.php?showtopic=4504</a></p><p> </p><p>HP:www.smg-modding.com</p>]]></description><guid isPermaLink="false">3956</guid><pubDate>Sun, 13 Jan 2008 22:01:56 +0000</pubDate></item><item><title>GameRanger: a new place to play Empire at War online</title><link>https://swrebellion.net/topic/8263-gameranger-a-new-place-to-play-empire-at-war-online/</link><description><![CDATA[<p>Hi all, just thought I'd let you know about a new multiplayer network I've created for playing Empire at War online called GameRanger.</p><p> </p><p>Basically, GameRanger makes it quick and easy to play your friends online.</p><p> </p><p>It has full lobby support for over 500 different games and demos (including EAW, of course), without the hassles and headaches that usually happen with network connections (eg. routers &amp; firewalls).</p><p> </p><p>I'm really excited to be releasing it, and hope it helps boost the EAW community by allowing people to play that were unable to until now due to problems with opening ports, etc.</p><p> </p><p>You can download it at <a href="http://www.GameRanger.com" rel="external nofollow">www.GameRanger.com</a></p>]]></description><guid isPermaLink="false">8263</guid><pubDate>Fri, 14 Nov 2008 13:41:14 +0000</pubDate></item><item><title>EAW and Vista *sigh*</title><link>https://swrebellion.net/topic/4054-eaw-and-vista-sigh/</link><description><![CDATA[<p>As if I couldn't be any unhappier with Lucas' productions...</p><p> </p><p>I recently got a new computer, which of course came with Microsoft Vista (applause). I installed Empire at War, and it ran fine. I then installed the expansion for EAW: Forces of Corruption. I try to run it and I get an "Exception has occurred" error. I contact Lucasarts and ask "what's the deal?" They tell me that my version of the game, which only came out a little over a year ago isn't compatible with Vista, and I have to buy ANOTHER copy of the two games I ALREADY OWN, called Empire at War: Gold Edition. </p><p> </p><p>Unbelievable! I find it hard to believe that Lucasarts cannot write a patch to make the game I already bought compatible with Vista. It's not like EAW was designed for Windows 95! My other XP games work with Vista, such as Battle for Middle Earth II. And again, Empire at War works for it, but the expansion (Forces of Corruption) doesn't??? What kind of crap is that?</p><p> </p><p>My loathing of all things Lucas has reached a whole new level. Now I wonder, if Rebellion will even run on Vista.</p>]]></description><guid isPermaLink="false">4054</guid><pubDate>Tue, 22 Apr 2008 03:32:33 +0000</pubDate></item><item><title>Is EAW another Force Commander?</title><link>https://swrebellion.net/topic/3078-is-eaw-another-force-commander/</link><description>Is EAW another Force Commander? I hope not, because I hated that game. All that 3D crap, I hope it's worth the $50 I'm going to slap down on it.</description><guid isPermaLink="false">3078</guid><pubDate>Fri, 27 Jan 2006 15:16:29 +0000</pubDate></item><item><title>It may be just me...</title><link>https://swrebellion.net/topic/4102-it-may-be-just-me/</link><description><![CDATA[...but I have no clue as to what the lines between planets on the galaxy map designate... <img alt=":roll:" src="https://swrebellion.net/uploads/emoticons/icon_rolleyes.gif.7d97b474908c91768119cb5bbfe589ef.gif" loading="lazy">]]></description><guid isPermaLink="false">4102</guid><pubDate>Tue, 15 Jul 2008 18:55:37 +0000</pubDate></item><item><title>Empire at war?</title><link>https://swrebellion.net/topic/3235-empire-at-war/</link><description><![CDATA[<p>Hi everyone, </p><p>I'm back just for one question, has anyone tried Empire at War. How was it, God or bad <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"><img alt=":(" src="https://swrebellion.net/uploads/emoticons/icon_sad.gif.4a1d8dbe78645c9184ff72de38e71d6c.gif" loading="lazy"> ?</p><p>I hope I am not repeating an old post, but I tried locking for a topic concerning that game and found none.</p>]]></description><guid isPermaLink="false">3235</guid><pubDate>Sat, 04 Mar 2006 19:14:16 +0000</pubDate></item><item><title>Your thoughts on Empire at War and Star Wars Rebellion!!!</title><link>https://swrebellion.net/topic/3187-your-thoughts-on-empire-at-war-and-star-wars-rebellion/</link><description><![CDATA[<p>Hi,</p><p> </p><p>Just been playing Starwars - Empire at War for the last week or so and think it is a great game but could have been better! This reminded me of a little flawed gem of a game I played in the 90's called Star Wars Supremacy or Rebellion over in the states. So I searched my room and finally found a highly scratched rebellion CD-ROM at the bottom of my dusty chest of drawers.</p><p> </p><p>I remember this game especially because it had a large encylopedia and a great array of characters to put on missions and command armies and fleets, also the ability to name ships and fleets was there.... something which empire at war could have done.</p><p> </p><p>Also I remember taking great pride in my fleets and being very upset if I lost a capital ship in battle because I became attached to them and they took time to build. This is a feeling Empire at war completly lacks as you can build star destroyers with the click of a finger and the auto names assigned to them just dont do it for me..especially since most of them end up being the same!! </p><p> </p><p>Also a major thing that I felt Empire at War lacked was experiance for troops or ships which have seen alot of combat and again the ability to rename them. Obviously if you created a Regiment of Stormtroopers which developed into a crack fighting force you would want to give it a special name to merit it's elite status, you would then have these guys fighting in all the major battles you encountered..or even just name a squad for a great brave defence of a planet. But even more simply how much better would it be if you could just name you armies to say the 31st Fondar Armoured divsion or your fleet guarding Courscant to the Core Defense Fleet.</p><p> </p><p>Empire would have benifited from a wide array of characters like rebellion aswell again further putting pride in your fleets... how great would it be knowing your prize Star Destroyer or Calamari Cruiser was commanded by Grand Admiral Thrawn or Admiral Akbar rather than just an unnamed officer. Also the fleets and armies would get bonus depending on the type of character in command..... say mabye all Interdictors under Thrawn get a speed and defence bonus ect ect</p><p> </p><p>Empire is a great game, espcially the space battles and obviously more dumbed down than rebellion to hit it's target audiance but wow what a great game you could make my merging ideas from both games into one..... I def think a Rebellion 2 should be made!</p><p> </p><p> </p><p>Anyone else played both games?, anyone else think a merging between the two would make a for a great complete game?</p>]]></description><guid isPermaLink="false">3187</guid><pubDate>Wed, 22 Feb 2006 09:47:51 +0000</pubDate></item><item><title>Unlockable characters?</title><link>https://swrebellion.net/topic/3318-unlockable-characters/</link><description><![CDATA[<p>I've heard through the grapevine that there are some unlockable characters in EAW. I've heard that one of them is Luke Skywalker. Is there any truth to this? If so, is he the Jedi Luke from ROTJ? Does he use a lightsaber at all?</p><p> </p><p>Thanks.</p>]]></description><guid isPermaLink="false">3318</guid><pubDate>Sat, 25 Mar 2006 23:50:08 +0000</pubDate></item><item><title>Thrawn's Revenge</title><link>https://swrebellion.net/topic/3466-thrawns-revenge/</link><description><![CDATA[<p><strong>What is Thrawn's Revenge?</strong></p><p> </p><p>In short, Thrawn's Revenge is a mod for Star Wars: Empire at War. It will add many playable and non-playable factions, units, gameplay elements, etc. There are four main parts to the mod.</p><p> </p><p><strong>Part One: Empire of the Hand:</strong> (Empire at War, then converted to FoC)</p><p>Set between the end of the Clone Wars and the Battle of Endor. Empire of the Hand adds, as the name implies, the new playable faction Empire of the Hand as well as expanding on the Empire and Rebel Alliance. Also included is Garm Bel Iblis' Rebel Group.</p><p><em>Estimated Completion Percent: 83%</em></p><p> </p><p><strong>Part Two: Imperial Civil War:</strong> (Forces of Corruption)</p><p>Set between the Battle of Endor and the signing of the Pellaeon-Gavrisom Treaty. Imperial Civil War adds the following playable factions:</p><p></p><ul><li>New Republic<br /></li><li>Imperial Remnant<br /></li><li>Ssi-Ruuvi Imperium</li></ul><p> </p><p>It also adds the non-playable factions, the Hapes Consortium, and the Duskhan League.</p><p><em>Estimated Completion Percent: 10%</em></p><p> </p><p><strong>Part Three: Fall of the Republic:</strong> (Forces of Corruption)</p><p>Set 5 years before the Battle of Naboo in Episode 1 and going up to the end of the Clone Wars, Fall of the Republic adds the following playable factions:</p><p></p><ul><li>Galactic Republic<br /></li><li>CiS<br /></li><li>Chiss Ascendancy</li></ul><p></p><p>It also adds the Vagaari as a non-playable faction.</p><p><em>Estimated Completion Percent: 23%</em></p><p> </p><p><strong>Part Four: Name Unreleased</strong></p><p><em>No information publically available, other than it will contain three playable factions.</em></p><p> </p><p>Our website is at gutr.swrebellion.com</p>]]></description><guid isPermaLink="false">3466</guid><pubDate>Mon, 27 Nov 2006 00:50:31 +0000</pubDate></item><item><title>FoC Campaign</title><link>https://swrebellion.net/topic/3673-foc-campaign/</link><description><![CDATA[<p>I just got time to play through FoC.. the campaign was very disappointing. I think Zann's character never really got developed. They just leave things on the cliffhanger.</p><p> </p><p>What is going to happen with Tyber Zann and Silri... esp since Silri has found a Sith army? <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">3673</guid><pubDate>Sat, 05 May 2007 16:17:35 +0000</pubDate></item><item><title>FoC reaction</title><link>https://swrebellion.net/topic/3426-foc-reaction/</link><description><![CDATA[<p>Post your reaction to Forces of Coruption here. If any of you have bought it yet... <img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"></p><p> </p><p> </p><p>Edit:Errrr oppps....... <img alt=":oops:" src="https://swrebellion.net/uploads/emoticons/icon_redface.gif.0d80c584255071b6e920e196a6745b27.gif" loading="lazy"> OK=Oh my mother of god horrible!</p>]]></description><guid isPermaLink="false">3426</guid><pubDate>Fri, 27 Oct 2006 20:50:13 +0000</pubDate></item><item><title>Does anyone know how to do modeling for EAW?</title><link>https://swrebellion.net/topic/3633-does-anyone-know-how-to-do-modeling-for-eaw/</link><description><![CDATA[<p>As some of you may know, Empire at War and its expansion Forces of Corruption are both modifiable. I would like to add some new hero units for ground combat, but I have no experience what so ever with 3D modeling. Someone was suggesting that I could a program called Blender to pull it off, but I don't know if that is really what I would need.</p><p> </p><p>Could anyone maybe make some recommendations as to how I can accomplish this? I would also need some tutorials, as again I am completely new to this. </p><p> </p><p>Any help would be appreciated. Thank you.</p>]]></description><guid isPermaLink="false">3633</guid><pubDate>Fri, 06 Apr 2007 13:49:41 +0000</pubDate></item><item><title>NEW CLAN!! Imperial Security Squadron</title><link>https://swrebellion.net/topic/3087-new-clan-imperial-security-squadron/</link><description><![CDATA[<p>Hello Recruits!</p><p> </p><p>The Imperial Security Squandron (ISS) has now taken over Empire at War. We are looking for more members to fill the leadership ranks in the empire. Our temperary command post can be found at <a href="http://isshq.9fd.net/" rel="external nofollow">http://isshq.9fd.net/</a> and are Holonet(forum) can also be found at <a href="http://isshq.7.forumer.com/" rel="external nofollow">http://isshq.7.forumer.com/</a>.</p><p> </p><p>If you wish to ask questions or would like to enlist please go to are Holonet. Until the War has started there will be no tryouts for enlistment other then general questions.</p><p> </p><p>~Thanks~</p><p> </p><p>I think this goes here. There is no clan forum for EAW.</p>]]></description><guid isPermaLink="false">3087</guid><pubDate>Tue, 31 Jan 2006 04:10:30 +0000</pubDate></item><item><title>Empire at War: Total Realism v2.0  --- get ready...</title><link>https://swrebellion.net/topic/3326-empire-at-war-total-realism-v20-get-ready/</link><description><![CDATA[<p><strong>***(important note: To view this message how it was meant to be, since this forum did not keep the lists/bold/coloured formations etc, visit the PFF forums at:</strong> <a href="http://pff.swrebellion.com/index.php?topic=3258.0" rel="external nofollow">http://pff.swrebellion.com/index.php?topic=3258.0</a>  <strong>)</strong> </p><p> </p><p>Okey, we kept silence for quite long while working hard in the backround to boost up the already preferred modification "Empire at War: Total Realism". Due to the wide appeal we decided to get our hands even more dirty and steal some precious free time from our lives to bring you the mod you were asking for. </p><p> </p><p>Anyway, to stop the babbling and get into the point, EaW:TR v2.0 will be uploaded (hopefully) this <strong>Saturday, 1/4/2006</strong> (no, we're not liing <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy">)  featuring a wide range of new enhancements, from a minor footprint re-scalling to a whole re-configuration of ground &amp; space combat and Galactic Conquest experience. </p><p> </p><p>Below i post some parts of the extensive readme file. Stay tuned in topic, since until Saturday, ill post the images you will be asking for and even more.</p><p> </p><p>So, get ready, load your patience, excercise with some veterans out there, and then come face the real devastating power of some marching ATAT &amp; Star Destroyers, or fulfil your thirst for freeding up the galaxy with more advanced tactics than ever before <img alt=";)" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" loading="lazy"> !</p><p> </p><p><em>PS: Mind that since the text below is directly copied from a text file, the organisation doesn't look as in the text file; i did my best to make it look nice in this thread, but in the original readme file it's just "as meant to be". </em> </p><p>-------------------------------------------------------</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="3326" data-ipsquote-contentclass="forums_Topic"><div>"Empire at War: Total Realism" mod (EaW:TR from now on) enhances "Star Wars: Empire at War" original game's realism <p>and gameplay features on Ground, Space and Galactic Conquest. It was developed for those that wished to lay down more </p><p>strategies on the battlefield than amass an overwhelming "doom" force and eradicate everything in their pass. </p><p> </p><p>Realism enhancements were based on real-life examples, such as armor penetration law and a talor-made "food chain" </p><p>among several classes of units, while Gameplay enhancements had as purpose to provide a challenging, thrilling </p><p>real-time-strategy game by balancing all aspects of the game that contribute to this aim. Note that when we mean </p><p>"balancing" the game we mean implementing the correct imbalances and not amplify the "scissors-rock-paper" base.</p><p> </p><p>Thus, what would you expect to see from this mod?</p><p> </p><p><strong>------------------------------------------------------------</strong></p><p><strong>||| GALACTIC MAP &amp; MISCELLANEOUS modifications |||</strong></p><p><strong>------------------------------------------------------------</strong></p><p> </p><p>[*] A brand new re-designed <strong><span style="color:#FF0000;">Galactic Map</span></strong>, Star Wars lore based, with strategic "choke-points", trade routes, </p><p>    hyperspace lanes, apparent core &amp; outer rim worlds and way more, making Galactic Conquest THE challenge.    </p><p> </p><p>[*] Add to the above GC boost-up, the re-configuration of all <strong>buildings &amp; units costs</strong>. No more the "every planet and a stronghold"</p><p>    or the famous "doom-fleet"; you want many Star Destroyers, Mon Calamaris and MKII Frigates? Put the hand deeply in the wallet first...</p><p> </p><p>[*] <strong>Ground </strong> vehicles &amp; trooper producing "factories" <strong>garrison/reinforcements </strong> are now <strong>limited </strong> (according to unit type)</p><p>-----------------------------------------------------------------------------------------------------------------------------------------------------</p><p>|   <span style="text-decoration:underline;">REBEL ALLIANCE</span> </p><p>| Barracks: Trooper [2/10], Plex soldier [1/6]                         ||  [xx/xx] stands for .</p><p>| Infiltrator facility: infiltrators [2/8]                                       ||   =  - </p><p>| Light factory: T2B [3/9]                                                                                                                          </p><p>| Heavy factory: MPTL [4/8], MPTL Spotter [2/4]                                                                                                                                                    </p><p>| Officer Academy: Field Commander [1/1]                             ||  Set spawn delay to 35 seconds (there was no previous entry).          </p><p>|                                                                                                                                                   </p><p>|   <span style="text-decoration:underline;">GALACTIC EMPIRE</span> </p><p>| Barracks: Stormtroopers [2/12], Scout troopers [2/8]                                                                                              </p><p>| Light factory: TIE Crawler [5/15]                                         ||  We replaced ATST with TIE Crawler spawn due to scaling reasons.       </p><p>| Heavy factory: M2-Repulsor [4/16]                                                                                                                 </p><p>| Advanced factory: SPMAT [3/9]                                          ||  No ATAT, but lowered spawn time at 25 .                               </p><p>| Officer Academy: Field Commander [1/2]                             ||  Set spawn delay to 35 seconds (there was no previous entry).          </p><p>|                                                                                                                                                   </p><p>|   <span style="text-decoration:underline;">PIATES</span> </p><p>| Command center: Soldier [3/15], Plex [2/8], Swamp speeder [3/12], Pod walker [2/10], Skiff [2/8]                                                  </p><p>-----------------------------------------------------------------------------------------------------------------------------------------------------</p><p> </p><p>[*] <strong>Space </strong> stations <strong>garisson/reinforcements </strong> are now <strong>limited </strong> (according to unit type)             </p><p>-----------------------------------------------------------------------------------------------------------------------------------------------------</p><p>|   <span style="text-decoration:underline;">REBEL ALLIANCE</span> </p><p>| Tech 1: Z95-Headhunter [2/9], Y-wing [1/5]                                                                                                        </p><p>| Tech 2: X-Wing [2/9] , Y-wing [2/8] , Corellian Corvette [1/1]                                                                                    </p><p>| Tech 3: X-Wing [3/15], Y-wing [2/12], Corellian Corvette [1/2], Nebulon-B [1/2]                                                                   </p><p>| Tech 4: X-Wing [3/20], Y-wing [3/14], Corellian Corvette [2/4], Nebulon-B [1/5]                                                                   </p><p>| Tech 5: X-Wing [3/15], Y-wing [3/16], Corellian Corvette [2/6], A-Wing [2/10], MKII [1/4]                                                         </p><p>|                                                                                                                                                   </p><p>|   <span style="text-decoration:underline;">GALACTIC EMPIRE</span> </p><p>| Tech 1: TIE Fighter [2/10], TIE Bomber [1/6]                                                                                                      </p><p>| Tech 2: TIE Fighter [2/10], TIE Bomber [2/9] , Tartan Cruiser [1/1]                                                                               </p><p>| Tech 3: TIE Fighter [3/17], TIE Bomber [2/14], Tartan Cruiser [1/3], Aclammator [1/2]                                                             </p><p>| Tech 4: TIE Fighter [4/24], TIE Bomber [3/18], Tartan Cruiser [2/5], Aclammator [1/6]                                                             </p><p>| Tech 5: TIE Fighter [4/20], TIE Bomber [3/20], Tartan Cruiser [2/8], TIE Advanced [2/12], Victory destroyer [1/4]                                 </p><p>-----------------------------------------------------------------------------------------------------------------------------------------------------</p><p> </p><p>[*] <strong>Fully compliant with patch 1.03.</strong></p><p> </p><p>[*] Fully compliant with the <strong><span style="color:#FF0000;"><span style="text-decoration:underline;"><em>FRENCH</em></span></span></strong><strong> version</strong> of the Empire at War (Yup, believe it or not, we did even translations... <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> ) !</p><p> </p><p>[*] The <span style="color:#FF0000;"><strong>Collector's Edition 5 bonus maps</strong></span>! (<em>as long LEC does </em><em><strong>not</strong></em><em> clearly state that this distribution is illegal, we keep the maps in the EaW:TR package; otherwise, we remove them</em>) </p><p> </p><p>[*] <strong>Multiple installation options </strong> for: (1) High-end systems, (2) Low-end systems, (3) With modified Galactic Map and (4) Without modified galactic Map.</p><p> </p><p>[*] All heroes (+ Royal Guards) original <strong>text descriptions replaced by direct data collected from </strong><strong><span style="color:#FF0000;">Star Wars Databank</span></strong>.</p><p> </p><p>[*] <strong>Absolute (1:1) text compability </strong> for all the modifications made (garrison numbers, unit descriptions and more).</p><p> </p><p>[*] <strong>Detailed changelog .xls files </strong> containing all the editting done so that anyone can play with the values.</p><p> </p><p>[*] <strong>More than </strong><strong><span style="color:#FF0000;">770 </span></strong><strong> tweaks and modifications </strong> on most .xml files in order to achieve balanced (implementing the imbalances needed), challenging, strategic &amp; fun gameplay, some of which (:modifications) are...[*]</p><p>.</p><p>.</p><p> </p><p><strong>------------------------------------------------------------</strong></p><p><strong>||| GRAPHIC ENHANCEMENT modifications |||</strong></p><p><strong>------------------------------------------------------------</strong></p><p> </p><p>[*] Capital Ships gained <strong><span style="color:#FF0000;">dozens of lasers</span></strong>, boosting up the visual experience!       ||  Don't be skeptistics about any imbalance issues that may arise, these lasers do minor damage sine they are ONLY for visual effect (recommended for high-end systems).</p><p>[*] <strong>Enhanced laser graphics                                                                           </strong>                  ||  Lasers as meant to be. </p><p>[*] <strong>Complete </strong><strong><span style="text-decoration:underline;">space </span></strong><strong> </strong><strong><span style="color:#FF0000;">rescaling </span></strong><strong> </strong> (space ships, buildings)                                        ||  The image gallery at EaW:TR home site speak themselves.</p><p>[*] <strong>Complete </strong><strong><span style="text-decoration:underline;">ground </span></strong><strong> rescaling </strong> (buildings, vehicles, infantry, heroes, indigenous)    ||  ...even footprints were re-scaled <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> !</p><p>[*] Ground &amp; Space <strong><span style="color:#FF0000;">camera</span></strong> zoom in/out greatly increased                                  ||  giving the player the ability to see everything in the way the battle demands.</p><p>[*] Object fade out and clipping values greatly increased                                   ||  allowing the player for first time in EaW modding to keep visual contact</p><p>                                                                                                                         and control his units &amp; buildings with a great distance; no more hassle to move back </p><p>                                                                                                                         to a sudden attack that happened some kilometers behind your back - just turn your </p><p>                                                                                                                         sight backwards and give immediate commands.</p><p><strong>------------------------------------------------------------</strong></p><p><strong>||| GROUND major modifications |||</strong></p><p><strong>------------------------------------------------------------</strong></p><p> </p><p>[*] <strong>Almost </strong><strong><span style="color:#FF0000;">all </span></strong><strong> Rebel, Imperial &amp; Pirate units/buildings modified           </strong> ||  To achieve our multi-side high-standard goals (a units is not just "health" &amp; "damage" points) - check relevant .xls for thorough details.</p><p>[*] Exhaustive modification of Gameconstants labyrinth                    || * Kids, stay away from this file <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> *</p><p>[*] <strong>ATAT </strong> headmounted anti-air lasers enabled                                ||  making this "monster" as meant to be - unstoppable (or stoppable with much effort &amp; strategy).</p><p>[*] Regular infantry can no longer damage armored vehicles             ||  <strong><span style="color:#FF0000;">Penetration implemented</span></strong> realistically, making infantry a still vital unit for success.</p><p>[*] <strong>Darth Vader </strong> with 12 stormtrooper company                                ||  Not that they were needed, but Vader can't do all the minor work... <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p><p>[*] Palpatine with 6 <strong><span style="color:#FF0000;">Royal Guard</span></strong> Company                                     ||  Yup yup, Royal Guards added and accordingly tweaked (health, stealth capable etc.). Moreover, they are selectable by 2. Enjoy these cool guys <img alt=";)" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" loading="lazy"> !</p><p>[*] <strong>Repulsor Jammer </strong> reactivated for Imperials                                ||  Get your enemy literally stuck on ground and avoid "raid" surprises by hover vehicles and snowspeeders.</p><p>[*] <strong>T4B</strong>'s heavy lasers and missiles fire simultaneously                     ||  No more hassle to click on "rocket attack" button in the middle of the battle.</p><p>[*] T4B's special ability changed to "power to weapons"                   ||  giving a small but crusial time either burn the whole battlefield or get your neck saved.</p><p>[*] T4B has now a small amount of shielding                                  ||  only to bear the first shot of the front lines - before getting in the heat of the battle.</p><p>[*] Infiltrators and scout troopers can now use <strong>binoculars                </strong>      ||  enhancing their spying abilities.</p><p>[*] TIE Mauler has the "hunt for enemy" ability                               ||  to let these merciless troopers comb the map with "hands-free".</p><p>[*] <strong>Repair Facilities </strong> can heal multiple units per cycle                        ||  No more LIFO (Last-In-First-Out) implementing... </p><p>[*] Repair Facilities heal faster and have wider repair ranges             ||  Get your healing fast, get it now, get it without need to hug the the repair/healing facility.</p><p>[*] Rebel Repair Facility can repair damaged Snowspeeders</p><p>[*] <strong>Bacta Tanks </strong> can heal multiple units per cycle</p><p>[*] Bacta Tanks heal faster and have wider healing ranges</p><p>[*] <strong><span style="color:#FF0000;">Weather effects </span></strong><strong> </strong> balanced                                                       ||  No more +700% rocket inaccuracy at 5 meters shooting due to some flying "dust". </p><p>[*] <strong><span style="color:#FF0000;">Indigenous spawn units </span></strong><strong> will </strong><strong><span style="text-decoration:underline;">not </span></strong><strong> respawn after first kill                </strong> ||  Basic physic laws applied... <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p><p>[*] Vehicle factories spawn times from 15 to 25 seconds                 ||  Only abandoned factories have +5 secs (compliant with patch 1.03). </p><p>[*] Trooper producing "factories" spawn times set to 35 seconds      ||  From 15 seconds (original value).</p><p>[*] Most vehicles firing/sight ranges further increased                     ||  to match their bigger scaling.</p><p>[*] Tweaked Hypervelocity Gun and Ion Cannon                             ||  Damages, recharge seconds that is.</p><p>.</p><p>.</p><p>.</p><p><strong>------------------------------------------------------------</strong></p><p><strong>||| SPACE major modifications ||| </strong></p><p><strong>------------------------------------------------------------</strong></p><p> </p><p>[*] <strong>Almost </strong><strong><span style="color:#FF0000;">all </span></strong><strong> Rebel, Imperial &amp; Pirate units/buildings modified                </strong> ||  To achieve again our high-standard goals - check relevant .xls for details.</p><p>[*] Exhaustive modification of Gameconstants.xml labyrinth                    ||  If you catch the tempo from ground modification, then you feel like home <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> .</p><p>[*] One more deep dive to Hardpoints.xml for optimal experience          </p><p>[*] Rebel capital ships now have their own <strong>hangars </strong> and squadrons           ||  How could a capital ship carry no squadrons??</p><p>[*] <strong><span style="color:#FF0000;">TIE Advanced X-1</span></strong> is now buildable at space tech 3 	                        ||  Give your elite pilots the right "hardware" support <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> .				                        </p><p>[*] Decreased ships speed without engines from 0.4 to 0.1                     ||  Every ship with engines disabled is supposed to be a "<strong>sitting duck</strong>".</p><p>[*] Interdictor Cruiser has hangars and squadrons as well                       ||  making it more versatile.</p><p>[*] <strong>Space stations </strong> delay seconds for garrisoned units decreased to 7       ||  from 10 seconds - get your backup quick and jump into the battle before they knock your door.  </p><p>[*] Space defence turrets do way more damage against fighters &amp; ships    ||  Not an MKII, Victory cruiser, Mon Calamari or Star Destroyer, but does its job well.   </p><p>[*] <strong>TIE Fighter </strong> enhanced to come up for Rebels' Capital                </p><p>[*] <strong>Z-95 Headhunter </strong> can lure the enemy like the A-Wings             </p><p>[*] X-Wings, A-Wings, TIE Scouts and TIE-Bombers given <strong>"hunt" ability</strong></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p><em>Special credits must be given to </em> (alphabetically):</p><p>- <strong>*** Adonnay  *** </strong> , for his enhanced laser shots .dds files and ATAT headmounted cannon lasers activated </p><p>-<strong> *** MistenTH *** </strong> , for allowing using his "Realism v3.0 (gold)" mod as starting base for the space modification</p><p>- <strong>*** Slocket  *** </strong> , for allowing using his "Ground Camera angle - unlocked" mod (that originally unlocked the pitch limits)</p><p> </p><p></p></div></blockquote><p>.</p><p>.</p><p>And to start with, grab those cool-red-clothed guys, officially know as <strong>"Royal Guards"</strong> <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p><p> </p><p><span>http://users.auth.gr/~atsiolas/_Resize%20of%20Imperial%20Royal%20Guards.jpg</span></p>]]></description><guid isPermaLink="false">3326</guid><pubDate>Wed, 29 Mar 2006 18:01:07 +0000</pubDate></item><item><title>Strange and stupid question</title><link>https://swrebellion.net/topic/3590-strange-and-stupid-question/</link><description><![CDATA[<p>If you instal Forces of Corruption and Empire at War on your computer and put the EaW disk in, can you still play the Forces of Corruption expansion pack? Also, will it work the other way (IE: You can play EaW with only the Forces of Corruption disk in the drive if both are installed)</p><p> </p><p>I have a friend who bought Empire at War in the Best of PC set, and I proposed that if he let me borrow the game to instal it, I'd buy Forces of Corruption, and hopefully we could both use the expansion pack and the game, all for the price of only buying one game each. Will it work?</p>]]></description><guid isPermaLink="false">3590</guid><pubDate>Thu, 22 Feb 2007 02:27:43 +0000</pubDate></item><item><title>Empire at War prize arrived today!</title><link>https://swrebellion.net/topic/3337-empire-at-war-prize-arrived-today/</link><description><![CDATA[<p>well it finally arrived! signed by the staff at petroglyph!</p><p> </p><p><a href="http://k4rpm4n.home.comcast.net/eaw/eaw-front.jpg" rel="external nofollow">http://k4rpm4n.home.comcast.net/eaw/eaw-front.jpg</a></p><p><a href="http://k4rpm4n.home.comcast.net/eaw/eaw-inside.jpg" rel="external nofollow">http://k4rpm4n.home.comcast.net/eaw/eaw-inside.jpg</a></p><p> </p><p>i would display as image but the pics are pretty good size in dimensions </p><p>now the question is how do i preserve this thing from the elements? surround it by smaller eaw prizes? =P</p>]]></description><guid isPermaLink="false">3337</guid><pubDate>Mon, 03 Apr 2006 19:32:59 +0000</pubDate></item><item><title>Best -Thread - Ever</title><link>https://swrebellion.net/topic/3314-best-thread-ever/</link><description><![CDATA[<p>Over at Empire At war forums I came across this beauty of a post. It's Hilarious. My forum name is KingTigerTank.</p><p> </p><p><a href="http://forums.lucasarts.com/thread.jspa?threadID=107162&amp;start=0" rel="external nofollow">http://forums.lucasarts.com/thread.jspa?threadID=107162&amp;start=0</a></p>]]></description><guid isPermaLink="false">3314</guid><pubDate>Fri, 24 Mar 2006 14:17:37 +0000</pubDate></item><item><title>How do I research at this game??</title><link>https://swrebellion.net/topic/3268-how-do-i-research-at-this-game/</link><description><![CDATA[<p>i cant find any research fasilities...am i blind or what?</p><p> </p><p>Please help me  <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">3268</guid><pubDate>Sat, 11 Mar 2006 19:08:46 +0000</pubDate></item><item><title>Empires at War sites?</title><link>https://swrebellion.net/topic/3240-empires-at-war-sites/</link><description>I just bought Empires at War (actually I also bought a whole new computer because mine was three years old and couldn't play almost any of the newer games out there, including EAW) and I was wondering if anyone knew of any good sites for the game, such as this site is to Rebellion.  Everytime I look I can only find sites like IGN and Gamespot that have anything on EAW.  If anybody knows of any I would appreciate the info.</description><guid isPermaLink="false">3240</guid><pubDate>Sun, 05 Mar 2006 20:51:57 +0000</pubDate></item><item><title>EaW or Galactic Battlegrounds?</title><link>https://swrebellion.net/topic/3228-eaw-or-galactic-battlegrounds/</link><description>Although Battlegrounds is now a few years old I still find it a very enjoyable game. Lots of Empire and Rebellion units and structures, as well as CIS, Republic, Gungans, Wookies, Trade Fed, and Naboo. Plus an easy map editor was a added bonus. I am yet to play EaW, but will after all the bugs have been sorted out. Which would you say is better Play Wise?</description><guid isPermaLink="false">3228</guid><pubDate>Fri, 03 Mar 2006 12:16:45 +0000</pubDate></item><item><title>EAW still hasnt sent me my copy! :(</title><link>https://swrebellion.net/topic/3221-eaw-still-hasnt-sent-me-my-copy/</link><description><![CDATA[<p>im waiting forever for my copy of star wars: empire at war from xfire giveaway.</p><p>it still hasnt come in the mail. all the other winners dont have there copies either.</p>]]></description><guid isPermaLink="false">3221</guid><pubDate>Wed, 01 Mar 2006 20:43:20 +0000</pubDate></item><item><title>A way to give names possibly found</title><link>https://swrebellion.net/topic/3218-a-way-to-give-names-possibly-found/</link><description><![CDATA[<p>My brother found this out. I have yet to try it. </p><p>But you CAN give names to your vessels if it works.</p><p>There are small textfiles installed on your comp listing shipnames per type. You can put extra names in those files to add more names to the whole.</p><p>Not very specific but at least it diminishes the chances of having 2 ships with the same name.</p>]]></description><guid isPermaLink="false">3218</guid><pubDate>Wed, 01 Mar 2006 09:18:19 +0000</pubDate></item></channel></rss>
