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<rss version="2.0"><channel><title>Cards - All ships Latest Topics</title><link>https://swrebellion.net/forum/18-cards-all-ships/</link><description>Cards - All ships Latest Topics</description><language>en</language><item><title>WorldShip or Other Vong Cards</title><link>https://swrebellion.net/topic/1405-worldship-or-other-vong-cards/</link><description>Can anytell me if they know of anyone working on or with anymore yuuzhan vong cards? Speciffically the worldships, fighters and, troops.</description><guid isPermaLink="false">1405</guid><pubDate>Thu, 17 Jun 2004 06:30:34 +0000</pubDate></item><item><title>prefinal list of all starfighters :)</title><link>https://swrebellion.net/topic/180-prefinal-list-of-all-starfighters/</link><description><![CDATA[<p>OK, I thought we should finalize the starfighters (since there are only 4 of them), and so that we may start looking for ways to replace their sprites asap.</p><p> </p><p>Here's what I was thinking.. and if you have a question as to why, please do ask.</p><p> </p><p>Rebels start out with only A-Wing researched, but Imperials start out with the first 2..?</p><p> </p><p>Rebels:</p><p>A-Wing</p><p>K-Wing</p><p>E-Wing</p><p>XJ X-Wing</p><p> </p><p>Imperials:</p><p>TIE Interceptor</p><p>TIE Defender</p><p>TIE Scimitar</p><p>TIE Droid</p>]]></description><guid isPermaLink="false">180</guid><pubDate>Fri, 27 Dec 2002 14:39:46 +0000</pubDate></item><item><title>Decision Time - What Ships</title><link>https://swrebellion.net/topic/175-decision-time-what-ships/</link><description><![CDATA[<p>Okay guys, we need to get a move on.  What ships do we want?</p><p> </p><p>There are two different things we need to decide at first.</p><p>1:  What fighters we want.</p><p>2:  What capital ships we want.</p><p> </p><p>First, the fighters.</p><p>A quick brainstorm came up with these ideas;</p><p> </p><p>Awing</p><p>Bwing</p><p>Ewing</p><p>Xwing and,</p><p>Kwing</p><p> </p><p>I'd hesitate to drop any of these as they are all good ships, but i think we can only have four on each side.  My guess would be the Kwing as it's not that well known, but it does provide the heavy bomber upgrade to the Bwing.</p><p> </p><p>On the Imperial side of things we have;</p><p> </p><p>Tie Fighter</p><p>Tie Interceptor</p><p>Tie Bomber</p><p>Tie Defender</p><p>Tie Scimiter</p><p> </p><p>Again we need to drop one, my best guess being the original fighter, and have the Interceptor as our baseline fighter.</p><p> </p><p>Then we have capital ships.  I believe we have twelve on each side, although the Imps have to retain the Death Star, so we really only have 11 spaces for them.</p><p> </p><p>However I have no idea which ships we should have.</p><p> </p><p>Suggestions please.</p><p> </p><p><img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">175</guid><pubDate>Tue, 17 Dec 2002 14:56:16 +0000</pubDate></item><item><title>Progress Report</title><link>https://swrebellion.net/topic/426-progress-report/</link><description><![CDATA[<p>The idea of this thread is to give somewhere for the team to post saying what progress they have made, so that people not on the team have a feel for what's being done, and also to let them feel like we're getting somewhere.</p><p>It also provides somewhere for encouragement and congratulations of the team.</p><p>So update away! <img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">426</guid><pubDate>Fri, 25 Apr 2003 11:41:52 +0000</pubDate></item><item><title>Stats, research order etc.</title><link>https://swrebellion.net/topic/178-stats-research-order-etc/</link><description><![CDATA[<p>While we are happily discussing what ships we could use, we should already get into their stats. Since we do not know the exact ships, let's just start with the one we will use for certain.</p><p> </p><p>The first issue is general balance.</p><p>The fights in Rebellion were not exactly fast-paced, and that was fine with me. But on the other hand, the later capital ships had a ridiculous shield regeneration so that it was nearly impossible to breach their shields with a small group of starfighters. In books and other sources, three squads of fighters can be very dangerous to an ISD; in Rebellion it was hopeless.</p><p>So maybe lower shield regeneration, mayhaps even by half.</p><p> </p><p>Next thing: Shield and hull strength.</p><p>A Lancer Frigate had exactly the same shields as an ISD. That's ridiculous. If anyone remembers the inofficial Special Edition of Rebellion (from a website, total conversion with cards and .dlls): The author had halved almost every shield value and reduced regeneration. </p><p>I liked the idea and worked up a system of different shield values for my customized Rebellion. An ISD had a shield strength of 360, the ISD II of 420. Mon Cal was at 300, Corvette at 110, Vic at 220, Dreadnaught at 150,</p><p>Carrack at 125, Assault Frigate at 180 etc. For the TC, we'd need different Values, but that's the spirit.</p><p> </p><p>Fighter and troop capacities were fine. Maybe the carriers could use more fighters and less guns. Assault Frigate and Vic II need fixing, but these are small issues.</p><p> </p><p>Guns:</p><p>The whole system is like paper/scissors/stone. A good thing. But ships like Corvettes can also prove a serious threat to other capital ships. so some of the old anti-starfighter ships should get some turbolasers (the Lancer and Gunship of course not). Every frigate should have both. Carrack should have all three types, as should the Immobilizer. Everything of Cruiser size and up only turbo an ion.</p><p>Then: Positioning. Every ship has more guns at the flanks. It's ridiculous to have the SSD have most of it's firepower in the front. So move that.</p><p>Another great way of tweaking strenghts could be the ranges. The big turbolasers of an ISD should be able to fire further than the ones of a corvette. Same goes for the frigates' lasers. They are only used for starfighter defense, in close quarters. Low range.</p><p> </p><p>Hyper- and sublight drives:</p><p>Ships should be able to move faster through hyperspace. Most common value in Rebellion was 80, we could go down to 60. Ships like the SSD should of course go significantly higher to simulate the difficulties associated with maneuvering such a ship through hyperspace. This should allow the game to move faster.</p><p>Sublight speeds were fine, though some frigates could use a little beefing up. Maneuverablity was also fine.</p><p>I really liked the idea of the Golan III battlestation, but since there is no way to change sublight and hyperdrive to zero, the thing is pointless.</p><p> </p><p> </p><p> </p><p>Research:</p><p>Each side needs some ships to start with. These are at least: One major and one minor warship, a light warship of frigate or destroyer size and a troop transport. Two different squads of starfighters.</p><p>This could be: ISD II, Vic II, Carrack, Lancer, Star Galleon, Interceptor and Bomber for the Imps and MC80a, Assault Frigate, Gunship, MC40, Bulk Transport, A-Wing and B-Wing for the Rebels.</p><p>(As for why exactly these, look up the discussion about which ships to use. Corellian Corvette and Nebulon B are upgraded to Modified ~, Dreadnaughts to Katana-Dreadnaughts and such things.)</p><p> </p><p>All other ships/fighters are to be researched. I would welcome any comments regarding the order.</p>]]></description><guid isPermaLink="false">178</guid><pubDate>Tue, 24 Dec 2002 11:38:11 +0000</pubDate></item><item><title>K-Wing included or B-Wing included?</title><link>https://swrebellion.net/topic/182-k-wing-included-or-b-wing-included/</link><description><![CDATA[<p>Well, since some want K-Wings, and some want B-Wings.. which one should we include in the TCs?</p><p> </p><p>May I also make a note that the K-Wings <i>were</i> in the books (NJO, and the Black Fleet Crisis I think), and that the B-Wings are nearly not used in the later books.</p><p> </p><p>If it was up to me, I'd include both of them.. but alas, Rebellion only allows up to 4 starfighters per each side <img alt=":(" src="https://swrebellion.net/uploads/emoticons/icon_sad.gif.4a1d8dbe78645c9184ff72de38e71d6c.gif" loading="lazy">.</p><p> </p><p>That means.. please vote <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">182</guid><pubDate>Fri, 27 Dec 2002 15:33:48 +0000</pubDate></item><item><title>Include the XJ X-Wing?</title><link>https://swrebellion.net/topic/183-include-the-xj-x-wing/</link><description><![CDATA[<p>Well, should we have regular X-Wings, or XJ X-Wings (one of the last ships to be researched, may I add).</p><p> </p><p>As for me, I'm going to remain neutral on this specific question... You're the people we are making the TC for, you should decide! <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">183</guid><pubDate>Fri, 27 Dec 2002 15:37:37 +0000</pubDate></item></channel></rss>
