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<rss version="2.0"><channel><title>Models Latest Topics</title><link>https://swrebellion.net/forum/16-models/</link><description>Models Latest Topics</description><language>en</language><item><title>Dominator Interdictor Model problems</title><link>https://swrebellion.net/topic/2206-dominator-interdictor-model-problems/</link><description><![CDATA[<p>Greetings.  I have begun my journey into importing models into rebellion.  I have imported several models using the rmd files and the appropriate programs, but have hit a snag with the Dominator Interdictor found here...</p><p> </p><p><a href="http://kickme.to/woodsboro/" rel="external nofollow">http://kickme.to/woodsboro/</a></p><p> </p><p> </p><p>When I import this file, everything goes as planned, I go into either Rebed to view the new model or in game, and the model looks wrong.  It seems to be like the ship in KOTOR 2 (can't remember the name) but the one that has all the holes in it's hull.  It really looks terrible.  Anyone able to tell me what I did wrong, or how to restore it?</p>]]></description><guid isPermaLink="false">2206</guid><pubDate>Wed, 30 Mar 2005 00:48:59 +0000</pubDate></item><item><title>Requesting help with the model importer</title><link>https://swrebellion.net/topic/1353-requesting-help-with-the-model-importer/</link><description><![CDATA[<p>Hiho. Newbie here. I was wondering whether somebody could help me with a problem with the Model importer?</p><p> </p><p>I can extract .x files just fine, although sometimes with the error caused by having just one model file.</p><p> </p><p>However, with regards to the new .rmd files, if I put them in the 'import' folder, and set the program running, I get a 'nothing to do' error.</p><p> </p><p>Any help would be much appreciated.</p><p> </p><p>Thanks,</p><p>Alex</p>]]></description><guid isPermaLink="false">1353</guid><pubDate>Mon, 31 May 2004 00:34:05 +0000</pubDate></item><item><title>UV Mapper plugin for GMax</title><link>https://swrebellion.net/topic/1791-uv-mapper-plugin-for-gmax/</link><description><![CDATA[<p>I found this while looking around for help with my models on the net.</p><p>I found this which should allow you to do most of what Lith did on gmax <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p><p><a href="http://www.chilliweb.co.uk/chilliskinner/" rel="external nofollow">http://www.chilliweb.co.uk/chilliskinner/</a></p>]]></description><guid isPermaLink="false">1791</guid><pubDate>Tue, 19 Oct 2004 19:58:29 +0000</pubDate></item><item><title>please help with model importer</title><link>https://swrebellion.net/topic/1460-please-help-with-model-importer/</link><description><![CDATA[<p>First off, I would like to thank all those helping us newbies. A great insperation to future modlers, card makers and TC creaters. Great site!</p><p> </p><p>My problem. </p><p> </p><p>I have created a cheesy Star Trek Battle Cruiser with 3ds Max 6, using a Nebulon-B Frigate to ensure scale. </p><p> </p><p>I converted the file to BC.x with lithunwrap, and it previews just fine.</p><p> </p><p>I have installed the model importer to, and the import folder :</p><p>G:\LucasArts\rebellion\model mod</p><p>G:\LucasArts\rebellion\model mod\import</p><p>respectively.</p><p> </p><p>I run Model Importer and the log file shows:</p><p> </p><p>(yah I know its 5am, but the wife is preggie and sleeps like a hungry tasmainian devil, I needed a hobby <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> )</p><p> </p><p>[04 Jul 2004, 04:58:06]</p><p> </p><p>[FileNames]</p><p>Exe=..\tactical.dll</p><p>SaveAs=..\tactical.dll</p><p>Log=_logfile.txt</p><p> </p><p>[Commands]</p><p>-addoverwrite "import\BC.x",301,"2600",1033</p><p>  Modified: 301,2600,1033</p><p>-addoverwrite "import\BC.x",301,"2601",1033</p><p>  Modified: 301,2601,1033</p><p>-addoverwrite "import\BC.x",301,"2602",1033</p><p>  Modified: 301,2602,1033</p><p> </p><p>Commands completed</p><p> </p><p>I assume all went well, so I run REBED and try view the new BC in the V2SD slot where I (hopefully) stored the BC.x file and get this error:</p><p> </p><p>***Erreur Critique***</p><p>From 'NIL' Sender, at 00031A73</p><p> Exception Class :EAccessViolation</p><p>  Message : Access violation at address 00432A73 in module 'Rebed.exe'. Read of address 00000000</p><p>L'application va etre fermee.</p><p> </p><p> </p><p>funny thin I'm not french. I guess Mask is <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy">?</p><p> </p><p>The game also crashes whenever I need to view the model. </p><p> </p><p>So, I tried the manual way using  Resouce Hacker, following the instructions from one of your many excellent tutorials, and got the same error. </p><p> </p><p>I re-installed the game and tried it in reverse, same again.</p><p> </p><p>I am certain it is something silly and simple, but if anyone has any help for a silly and simple, sleep deprived man, I would be gratefull.</p><p> </p><p>Thanx again.</p><p> </p><p>dodododo (humm, it to Indy)</p>]]></description><guid isPermaLink="false">1460</guid><pubDate>Sun, 04 Jul 2004 03:26:18 +0000</pubDate></item><item><title>Ship Models I've never heard of before</title><link>https://swrebellion.net/topic/1172-ship-models-ive-never-heard-of-before/</link><description><![CDATA[<p>Okay, while seaching the CUSWE I stumbled upon two ship-types that I'd never hear of before.  After a quick <em>Google</em> search, I turned up a little info, and thought I should bring them to y'alls attention.  Perhaps they'd be candidates for <em>Reloaded</em>?</p><p> </p><p><strong>Majestic-class Heavy Cruiser   </strong> </p><p>this was one of the new class of starship designs approved for the New Republic Navy, around the time of the formation of the Fifth Battle Group. Measuring 700 meters in length, the Majestic-class saw widespread duty during the Black Fleet Crisis. Equipped with thick armor and heavy-duty shields, it was designed to compare with the Imperial-class Star Destroyer in battle. The Majestic-class was armed with 30 heavy turbolaser cannons, 20 laser cannons, 20 ion cannons, 8 concussion missile tubes, and 4 tractor beam projectors. Each cruiser was manned by 4,050 crewmen and 132 gunners, and could transport up to 640 troops. (SOL, CTD) </p><p><em>Sorry, I was unable to locate any kind of pic on this one.</em></p><p> </p><p><strong>Corona-class Frigate  </strong>  </p><p>this was one of the earliest starship designs approved by the New Republic, although it saw limited production. It is not considered one of the new class of ships produced for the Fifth Battle Group, such as the Sacheen-class escort frigate. Built by Kuat Drive Yards, it was modeled after the KDY Nebulon-B frigate, and was designed to carry up to three squadrons up starfighters into battle. The Corona-class frigate measured 275 meters in length, required a crew of 782 with 56 gunners, and could transport up to 80 troops. They were hyperspace-capable, and were armed with 10 turbolaser cannons, 10 laser cannons, 4 ion cannons, and a pair of tractor beam projectors. (BTS, CTD)</p><p><span>http://alliance.galaxy-force.com/warships/pics/anebb2.jpg</span></p><p> </p><p>Anyway, I'd never heard of these two ships before, although I'd seen pictures of the 'Nebulon-B 2' before, and kind of blew them off.  But if they've made their way into 'official' EU fiction...maybe there's something to them.</p>]]></description><guid isPermaLink="false">1172</guid><pubDate>Thu, 08 Apr 2004 19:01:41 +0000</pubDate></item><item><title>Troubles with model importer</title><link>https://swrebellion.net/topic/1045-troubles-with-model-importer/</link><description><![CDATA[<p>I have a problem here...</p><p> </p><p>I do exactly what you say in the readme file, and no error is displayed. But when I open the game the 3d model hasn't been changed. Any idea?</p>]]></description><guid isPermaLink="false">1045</guid><pubDate>Sat, 31 Jan 2004 23:09:57 +0000</pubDate></item><item><title>Rebellion Model Importer questions</title><link>https://swrebellion.net/topic/1013-rebellion-model-importer-questions/</link><description><![CDATA[<p>Hello.</p><p> </p><p>I have been unable to find any answers, and the tutorial do not cover every aspect I hoped for, so I have to ask if I do something wrong. </p><p> </p><p>When importing certain shiptypes into the game, I get this message:</p><p> </p><p>A model with a different name was found.</p><p>This will be used for all three, without textures.</p><p> </p><p>When I get this message, the models seem to be transparent. Is this normal? </p><p> </p><p>This message appears when importing every big Imperial ship I know of. Heh. Exceptions are the Overlord and the Allegiance.</p><p> </p><p>Some ships comes through without this "special" message, so I am curious to what I am doing wrong.</p><p> </p><p>Any help appreciated.</p>]]></description><guid isPermaLink="false">1013</guid><pubDate>Mon, 19 Jan 2004 22:12:33 +0000</pubDate></item><item><title>Shiplist</title><link>https://swrebellion.net/topic/185-shiplist/</link><description><![CDATA[<p>Ok so we have to sort out need to get something concrete down here before people start making stuff.  I'm gonna throw down what I got in my head and you guys can pull it apart</p><p>Rebel Cap ships: </p><p>Corellian Gunship------same          in books</p><p>Corellian Corvette-----same          </p><p>Bulk Cruiser------------MC80 Liberty Class</p><p>Nebulon frigate---------same         in books</p><p>Assault frigate----------same         in books</p><p>Dreadnaught-----------MC40a </p><p>Carrier-----------------Bulk Cruiser   Refitted to carriers during trilogy</p><p>CC7700----------------Peregrine Class Modified Strike Cruiser</p><p>CC9900----------------????</p><p>MC80-------------------Republic Star Destroyer    Black fleet Crisis</p><p>Liberator---------------Nebula Star Destroyer   11 years after Endor</p><p>Dauntless--------------MC80b Mon Remonda         </p><p>Bulwark----------------MC90 Defiant       </p><p>Medium transport-----same</p><p>Action IV---------------YT1300 or similar</p><p> </p><p>Imp Cap Ships     </p><p>Lancer-----------------same</p><p>Strike------------------same</p><p>Carrack----------------same</p><p>Escort Carrier---------same</p><p>Dread------------------Katana Fleet Dreadnaught </p><p>Interdicter-------------Dominator Class Star Destroyer </p><p>VSD I------------------maybe change? </p><p>VSD II-----------------same </p><p>ISD I-------------------maybe change </p><p>ISD II------------------same</p><p>SSD--------------------same </p><p>Star Galleon-----------same</p><p>Galleon-----------------like to drop, modular star hauler maybe? </p><p>Assault transport------Shuttle or similar</p><p>Death Star-------------probably have to leave this where it is.</p><p> </p><p>thats whats in my head anyways, basically most of its untouched, just redone.  Dropping one of the isd and vsd variants would open a slot but I'm not sure what could go in their place. Gimme your thoughts anyways and we see what we end up with. i had an idea of putting Sluis van and bilbringi in 2 of the slots but not sure how that'll work out. Oh and Fighters CAN be changed too thanks to vakundok but the ones in there seem most appropriate to the timescale anyways.</p>]]></description><guid isPermaLink="false">185</guid><pubDate>Sat, 28 Dec 2002 08:54:41 +0000</pubDate></item><item><title>XWA to Rebellion</title><link>https://swrebellion.net/topic/686-xwa-to-rebellion/</link><description><![CDATA[<p>Can anyone here give me a step by step guide on how to convert XWA models and textures to Rebellion models? (Mask sir?)</p><p>Also can anyone tell me how to resize in gmax, get a polycount in gmax, and apply textures in gmax</p><p>if these questions are answered i could churn out plenty of modles to use</p><p>thx in advance (i hope)</p>]]></description><guid isPermaLink="false">686</guid><pubDate>Mon, 07 Jul 2003 01:13:01 +0000</pubDate></item><item><title>Progress Report</title><link>https://swrebellion.net/topic/425-progress-report/</link><description><![CDATA[<p>The idea of this thread is to give somewhere for the team to post saying what progress they have made, so that people not on the team have a feel for what's being done, and also to let them feel like we're getting somewhere.</p><p>It also provides somewhere for encouragement and congratulations of the team.</p><p>So update away! <img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">425</guid><pubDate>Fri, 25 Apr 2003 11:34:31 +0000</pubDate></item><item><title>willing to help with ship models</title><link>https://swrebellion.net/topic/652-willing-to-help-with-ship-models/</link><description><![CDATA[while it was sometime ago, i created a great many models for good 'ol ST:armada as part of a personal star wars mod i was making.  it annoyed me how NO ONE included the New Republic's "New Class Program" warships, such as the Defender, nebula, and republic class star destroyers, sacheen, agave, majestic heavy cruiser, so on and so forth.  since no one before had made these ships, i had to make them up myself <img alt=":roll:" src="https://swrebellion.net/uploads/emoticons/icon_rolleyes.gif.7d97b474908c91768119cb5bbfe589ef.gif" loading="lazy">  lol.  it wasnt easy, and many probably wouldnt like them since everyone has their own ideas about what these ships would look like, but i tried to observe trends noticed in many rebel ships (gun blisters on heavy ships, things like that) and apply them to this project.  i took a regular star destroyer design, tried to scale it to the sizes that they were supposed to be in comparision to the Imperial class star destroyer, and it all came out alright...of course i couldnt texture for crap, so it sort of fell apart there  <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> haha... but i'm willing to lend my modelling skill, but more so my creative skill in helping this project.  i'm also of course willing to do anything else to help, but just an idea with these more advanced ships that can be brought in a little later on...and with canon attributes, of course]]></description><guid isPermaLink="false">652</guid><pubDate>Mon, 30 Jun 2003 18:08:52 +0000</pubDate></item><item><title>Fighters</title><link>https://swrebellion.net/topic/670-fighters/</link><description>btw, which fighters will be involved?  will the k-wing and e-wing be in there, (i'm assuming no defender since it's not really known well), and the TIE Phantom and Defender?  Defender is really overused....haha...</description><guid isPermaLink="false">670</guid><pubDate>Thu, 03 Jul 2003 13:11:48 +0000</pubDate></item><item><title>Kind of like the shiplist...but better</title><link>https://swrebellion.net/topic/654-kind-of-like-the-shiplistbut-better/</link><description><![CDATA[<p><img alt="8)" src="https://swrebellion.net/uploads/emoticons/icon_cool.gif.83fd2f81de5097a5d7928f9d498f552b.gif" loading="lazy">  well well well...here is the list of ships i propose for the New Republic.  some may already have been taken care of, and i'm not sure which we can model easily.  after ALL the research of the past several hours, i have arranged the ships by the order in which they were researched and developed by the New Republic.</p><p>1st we have:</p><p>1)  Republic-class Star Destroyer(1250m long, equal to ISD in strength at half the price <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"> )</p><p>2)  Belarus-class Light Cruiser(400m slightly weaker than strike cruiser)</p><p>3)  Corona-class Line Frigate(based on original Neb-B Frigate)</p><p>4)  Nebula-class Star Destroyer(1040m long, mobile battle platform like original ISD, with many ground units)</p><p>5) Agave class Picket(190m long, like a corvette, fast,stealthy, lightly armed for recon)</p><p>6)  Sacheen-class Escort (375m long escort frigate replacement)</p><p>7)  E-Wing...enough said</p><p>And then, the more advanced <img alt=":wink:" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.cb645c5c9a1cc87b926137ba8449b873.gif" loading="lazy"></p><p>1)  K-Wing- heavy, high speed bomber</p><p>2)  Defender starfighter- VERY manuverable, 3 lasers, speed of an xwing)</p><p>3)  Endurance-class Fleet Carrier(Center of the fleet, 6 squads of fighters, decent armaments)</p><p>4)  Defender class Star Destroyer(my personal fave <img alt=":lol:" src="https://swrebellion.net/uploads/emoticons/icon_lol.gif.8a5bd75ddb72f938a5e7510aac342df5.gif" loading="lazy"> equals an ISDII in firepower, known as a 'pocket' SD at 1040m long)</p><p>5)  Warrior class Gunship (190m, stronger than the traditional Gunship, can blunt the nose of an ISD...fast)</p><p>6)  Hajen Fleet Tender (unarmed big big big transport)</p><p>7)  Majestic Heavy Cruiser(PURE combat vessel, strength of an ISD, none of the extra junk)</p><p><img alt="8)" src="https://swrebellion.net/uploads/emoticons/icon_cool.gif.83fd2f81de5097a5d7928f9d498f552b.gif" loading="lazy">  Defender-class Assault Carrier(700m long, 20 heavy lasers, 3 squads of fighters.)</p><p>9)  C-wing starfighter(original design by Incom, Vader 'interrogated' the designers, so the plans were lost early on in the Rebellion.  Very expensive, but a hell of a fighter...6 lasers, 2 ions, proton torp launcher, speed at about twice that of an A-Wing...it's basically a big interceptor, not necessarily too manuverable.</p><p> </p><p>Well that's about it, i have more specific stats for those interested, i'll work on typing those up into a presentable format.  I have designs for most of the ships also...but they're basically sketches.  And without a scanner...well i cant really post them quite yet!  I'll work on that tho.  And have no fear, i have a list of Imperial ships that would be needed also for balance <img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"><img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"><img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"><img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"><img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">654</guid><pubDate>Tue, 01 Jul 2003 00:02:05 +0000</pubDate></item><item><title>[b]I Need Some tools to EDIT Rebellion</title><link>https://swrebellion.net/topic/534-bi-need-some-tools-to-edit-rebellion/</link><description><![CDATA[If some one could help me please replay... <img alt=":evil:" src="https://swrebellion.net/uploads/emoticons/icon_evil.gif.0f88482ab64763c1ace97e313f555fb3.gif" loading="lazy"> [/b]]]></description><guid isPermaLink="false">534</guid><pubDate>Mon, 02 Jun 2003 17:06:49 +0000</pubDate></item><item><title>Who will do these?</title><link>https://swrebellion.net/topic/105-who-will-do-these/</link><description><![CDATA[<p>Please.. and tell us if you will convert other models or make your own, so that we know who to give requests to.</p><p> </p><p>Me, for example, will not make models, will not convert models (don't know how to make them, I'll do other things instead like new cards).</p>]]></description><guid isPermaLink="false">105</guid><pubDate>Fri, 08 Nov 2002 15:05:31 +0000</pubDate></item></channel></rss>
