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<rss version="2.0"><channel><title>Gameplay Latest Topics</title><link>https://swrebellion.net/forum/140-gameplay/</link><description>Gameplay Latest Topics</description><language>en</language><item><title>AI in the Warlords mod...</title><link>https://swrebellion.net/topic/9121-ai-in-the-warlords-mod/</link><description><![CDATA[<p>I've been playing this mod to DEATH for a while, and here's one thing that's been bugging me...the way the AI play the game...Forgive me if this has already been mentioned, but this is been really irking me</p><p> </p><p><strong>Main Issue 1</strong></p><p><em>AI at playing da game</em></p><p>1) They have resource collectors, they collect resourses, however they don't really to do too much unless they are attacked or harried in any way. Or they all just save up for the 2nd production factory, the X-7.</p><p> </p><p>2) When they are attacked, AI's will try to just spam defensive platforms, which then you counter and that's all they do for the </p><p> </p><p>3) When they have that, all they do is spam corvettes, frigates, and low tier destroyers.</p><p> </p><p>4) After that, then the computer try to work up to the cruisers, which they hardly produce</p><p> </p><p>Maybe there could be a way to set the different AI to have different attack/playing styles?</p><p> </p><p>You know, have one AI play as like a corvette/fighters with heavy destroyers, or one that uses fighters like crazy with some support untill they get crusiers, or one who uses their forces as defence untill they can mount a crazy counter attack... etc etc etc</p><p> </p><p><strong>Main Issue 2</strong></p><p><em>AI seems to be kinda dumb (hehe...i called a computer dumb!)</em></p><p> </p><p>5) AI attack in a straight line, unless they see your resource collecters, in which they just attack automatically. Kinda predictable</p><p> </p><p>6) AI do not use cloak, hyperspace, tactics, or any sensors or anything like that</p><p> </p><p>What's of having hyperspace/cloak sensors when the enemy doesn't use it?</p><p> </p><p>I suppose for multiplayer, but not everybody plays the mutiplayer, or have people on to play multiplayer.</p><p> </p><p>This is the only thing i'd like to see be changed, and i'd be one happy camper. </p><p> </p><p>I'll get around to donating soon, i'll think. </p><p>Thanks for the awesome work you do!</p>]]></description><guid isPermaLink="false">9121</guid><pubDate>Thu, 31 Mar 2011 02:02:33 +0000</pubDate></item><item><title>0.60 </title><link>https://swrebellion.net/topic/8401-060/</link><description><![CDATA[<p>Development releases 0.6</p><p> </p><p>THIS DOES NOT NEED ANY PREVIOUS VERSIONS, 0.45 or CLONEWARS, they are obsolete so either archive or remove them.!!!!!</p><p> </p><p><strong>SWMUSIC.Big has not been updated, you will not need to redownload it</strong>.</p><p> </p><p>Duel and facilities should work now</p><p> </p><p>occasionally the mining ship will eat miners, move the mining ship and they will detach</p><p> </p><p>icons, balance settings, heck a lot of things are mucked up. The point of this release was to get all the ships back in. I wouldn't trust using oldships.big in multiplayer, without it it should work fine in MP LAN or internet</p><p> </p><p>there are significant balance issues and some extra things may have been left in, these would include new platforms, weird missile trails, poorly mixed sound volumes and broken icons, other than those issues please give feedback</p><p> </p><p> </p><p> </p><p>suggested install</p><p> </p><p>download the newest .BIG files and place in your homeworld2 data directory, (check the dates if you are updating, also you only need the files listed on the webpage listing, older files can be removed</p><p> </p><p>update your shortcut with the following (right click -&gt; properties and then in the target line)</p><p>make sure you change the install directory (IE program files or drive letter)</p><p> </p><p>suggested command lines</p><p> </p><p>C:\Homeworld2\Bin\Release\Homeworld2.exe -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor</p><p> </p><p><strong>To enable the 0.45 ships that have not been converted use the following</strong></p><p> </p><p>C:\Homeworld2\Bin\Release\Homeworld2.exe -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big,OLDSHIPS.Big -luatrace -hardwareCursor</p><p> </p><p> </p><p>For singleplayer</p><p>C:\Homeworld2\Bin\Release\Homeworld2.exe -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor -startinglevel Hoth01</p><p>C:\Homeworld2\Bin\Release\Homeworld2.exe -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor -startinglevel Hoth02</p><p> </p><p>If this seems long and retarded to you, it makes my life easier and means you have to download less and update more often, deal with it. I simplified it a lot from before</p><p> </p><p> </p><p> </p><p> </p><p>if it doesn't work</p><p> </p><p>1. make sure you ahve no other mods installed and no extra folders in the data directory, big files are fine as long as they are up to date.</p><p>2. make sure your command line is correct for your installation</p><p>3. make sure you have the HW2 1.1 patch</p><p>4. make a new in game profile if it still crashes.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>included are some sample files for the new custom starting fleet (the XXXtest.lua, you will need to create a directory in your data folder called scripts/startingfleets/ you will also need to know the names of the ships (they are usually named properly, but sometimes... let me know if you need a listing, just copy paste the existing format) it can then be accessed by adding -overrideBigFile to the shortcut and selecting 'skirmish only' gametype, and then 'custom' starting fleet</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>IF you want to report bugs please login here <a href="http://warlords.swrebellion.com/mantis/" rel="external nofollow">http://warlords.swrebellion.com/mantis/</a>  with username 'warlords_bug' and password 'notkaloth'</p>]]></description><guid isPermaLink="false">8401</guid><pubDate>Sun, 27 May 2007 08:23:22 +0000</pubDate></item><item><title>how to make Turbo Lasers shoot Way faster?</title><link>https://swrebellion.net/topic/8816-how-to-make-turbo-lasers-shoot-way-faster/</link><description><![CDATA[<p>I got some Homeworld 2, Tools and I decompiled almost everything in the mod files from the latest version of warlords which is the .big files and stuff and I just used a normal Text editor such as notepad to to view the subs files and I think that regentime in the files is the time it takes to regerate to fire again on that turret? am I correct? I just like to see those star ships shoot 2 or 3 Times faster then normal. Cana anyone help me out.... Please</p><p> </p><p>Oh and how do I recompile the files... and if I do that does it take effect?</p>]]></description><guid isPermaLink="false">8816</guid><pubDate>Fri, 21 Aug 2009 21:57:25 +0000</pubDate></item><item><title>Best mod version?</title><link>https://swrebellion.net/topic/8959-best-mod-version/</link><description>Hey all, I currently have .45, .54 and .60 downloaded and was wondering what the best version is? .60 makes the most sense but it seems the UI is missing all the descriptions, .45 seems to have more ships available as well but not the Republic/CIS. Any tips?</description><guid isPermaLink="false">8959</guid><pubDate>Fri, 09 Apr 2010 07:55:37 +0000</pubDate></item><item><title>Is this mod still alive?</title><link>https://swrebellion.net/topic/8879-is-this-mod-still-alive/</link><description>Well its been along time since i have seen anything released for this mod, is it still kicking and sins taking the driving seat or do we have plans in the work?</description><guid isPermaLink="false">8879</guid><pubDate>Thu, 29 Oct 2009 14:41:37 +0000</pubDate></item><item><title>GCO campaign 4</title><link>https://swrebellion.net/topic/8882-gco-campaign-4/</link><description><![CDATA[<p><a href="http://gco.nickersonm.com/phpBB2/index.php" rel="external nofollow">http://gco.nickersonm.com/phpBB2/index.php</a></p><p> </p><p>Well finally it has return, GCO is a turned based strategy game that uses a Java app to perform faction managed based on the star wars universe, When ships meet in a square  a modifed version of the Warlords mod (using the ships from the oldship.hod) to fight out these battles.</p><p> </p><p>For more information visit the above link.</p>]]></description><guid isPermaLink="false">8882</guid><pubDate>Sun, 01 Nov 2009 15:03:03 +0000</pubDate></item><item><title>Single Player Level ONE for frak sakes!</title><link>https://swrebellion.net/topic/8535-single-player-level-one-for-frak-sakes/</link><description><![CDATA[<p>Okay, I've tried the single player campaign a couple of times. But all my transports just get blown away by the star destroyer while sitting at the rendezvous points. Do I have to do something to make them jump away? The star destroyer seems indestructible, and the imperial barges nearly so. This is rather annoying. Are there any tutorials out there for newbies? Anything that would at least lay out the basic capabilities of the multitude of different ships?</p><p> </p><p>I tried some of the player vs. CPU games, to see if they might help me get the hang of it, but they always just crash the game back to the desktop.</p><p> </p><p>Cheers,</p><p>-Brian*</p>]]></description><guid isPermaLink="false">8535</guid><pubDate>Mon, 12 May 2008 03:37:19 +0000</pubDate></item><item><title>How do you create custom fleets</title><link>https://swrebellion.net/topic/8404-how-do-you-create-custom-fleets/</link><description>Can anyone explain how to create and customize fleets for the custom function in starting fleets? I am not a computer programer so can you keep it as basic and simple as you can. Thanks alot</description><guid isPermaLink="false">8404</guid><pubDate>Tue, 29 May 2007 05:02:13 +0000</pubDate></item><item><title>Where can I download this?</title><link>https://swrebellion.net/topic/8784-where-can-i-download-this/</link><description>I have Homeworld 2, so this does strike me as interesting.</description><guid isPermaLink="false">8784</guid><pubDate>Thu, 16 Jul 2009 16:49:57 +0000</pubDate></item><item><title>What gives?</title><link>https://swrebellion.net/topic/8773-what-gives/</link><description><![CDATA[<p>Hey, long time lurker here. </p><p> </p><p>First of all, is this mod still going? Or is it time I ponied up and bought SOSE?</p><p>Secondly, I just want to complain. when I first downloaded 0.6, I loaded it up and was kinda shocked by it. 0.45 was great, decentish balance, tooltips told you what you were in for, tech tree kept the game at a decent pace.</p><p>Where'd the tech tree go? Are the ships less shooty? how do you find out without tooltips?</p>]]></description><guid isPermaLink="false">8773</guid><pubDate>Thu, 25 Jun 2009 04:27:38 +0000</pubDate></item><item><title>Files section</title><link>https://swrebellion.net/topic/8598-files-section/</link><description><![CDATA[Does anyone know what <a href="http://warlords.swrebellion.com/files/" rel="external nofollow">http://warlords.swrebellion.com/files/</a> is for. All i see is a bunch of files. Any of them useful?]]></description><guid isPermaLink="false">8598</guid><pubDate>Wed, 15 Oct 2008 01:29:39 +0000</pubDate></item><item><title>Question</title><link>https://swrebellion.net/topic/8590-question/</link><description><![CDATA[<p>I LOVE HomeWorld 2, and I LOVE Star Wars, putting the 2 together is like paradise for me, however, I downloaded all the files from .55 or .6, which ever is newer, but it didnt work. :'(</p><p> </p><p>so do you think you can put them all in 1 file like .45 please, I would much appreciate it, Thank You</p><p> </p><p> </p><p> </p><p>and, 1 more question, is the HomeWorld version still being worked on, because I want to see a 1.0 version (not now of course, in time I mean) <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">8590</guid><pubDate>Wed, 10 Sep 2008 12:56:08 +0000</pubDate></item><item><title>Confused Help!!</title><link>https://swrebellion.net/topic/8596-confused-help/</link><description><![CDATA[<p>Ok so i installed version 0.45 then i got the new realse 0.6 i put all the files into the data folder then i took an changed the command line path.. ok so now i can start the mod an i can play... but for somereason the version mode in skirmish says warlords 0.5 ??? shouldnt it be 0.6 ?? </p><p> </p><p>Also i cant play senarios </p><p> </p><p>Hoth campaign works fine tho..</p><p> </p><p>Anyways awesome mod alot of nice eye candy hehe  ;D just a bit confused since the mod didnt come with an installer an all + i suck with pc´s  <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">8596</guid><pubDate>Sun, 21 Sep 2008 23:34:12 +0000</pubDate></item><item><title>Ascension Campaign</title><link>https://swrebellion.net/topic/8593-ascension-campaign/</link><description><![CDATA[<p>Hi folks.  <img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"></p><p> </p><p>First of all, you did a damn good job with your Warlords-Mod. I barely ever saw a mod with such a "love for details".</p><p> </p><p>Well the question i have is, if theres a way to play the standard game campaign (Ascension) as Imperial against the Vaygr.</p><p>Or at least build imperial ships with the mothership. </p><p> </p><p>I already read some stuff bout the build/research folder but somehow notthing worked.</p><p> </p><p>Therefor I'd be happy to get some help in this matter.</p>]]></description><guid isPermaLink="false">8593</guid><pubDate>Sun, 14 Sep 2008 00:50:55 +0000</pubDate></item><item><title>Where is the Eclipse</title><link>https://swrebellion.net/topic/8578-where-is-the-eclipse/</link><description>Can someone tell me where to find the Eclipse? I've tried playing on Byss but i still can't find it. Is it the Sovereign, or am i using the wrong faction? The game version I'm using is the most recent one on moddb.</description><guid isPermaLink="false">8578</guid><pubDate>Sun, 17 Aug 2008 23:54:41 +0000</pubDate></item><item><title><![CDATA[Warlords & Your System]]></title><link>https://swrebellion.net/topic/8472-warlords-your-system/</link><description><![CDATA[<p>Just because im curious and would like a basis for comparison, what are you system specs, what settings do you run warlords on, and do you have any performance issues?</p><p> </p><p>My system</p><p>Athlon 64 3700 oc'd to 2.58ghz</p><p>1gb ddr @ 400mhz</p><p>Hitachi SATA 1.5 hdd</p><p>PNY 7800gs 256mb core oc'd to 454mhz, mem oc'd to 1503mhz</p><p>Windows XP Pro x64 SP2</p><p> </p><p>i have no hiccups of any kind at 1280x960, all settings maxed, including AA from my nvidia control panel, since HW2 doesnt technically support it.</p>]]></description><guid isPermaLink="false">8472</guid><pubDate>Mon, 10 Dec 2007 21:08:06 +0000</pubDate></item><item><title>Looking for a FIght</title><link>https://swrebellion.net/topic/8572-looking-for-a-fight/</link><description><![CDATA[<p>Hey everyone, I have a Hamachi Server I'm willing to let people use for this mod, or any other mod.</p><p> </p><p>Info for getting on:</p><p> </p><p>Server Name: Defiance Lounge</p><p>Password: BSD</p><p> </p><p>I'm on it a lot of the time so, if you see me, please give me a ring.</p><p> </p><p>By the way, I run it with the OLDSHIPS.big.</p>]]></description><guid isPermaLink="false">8572</guid><pubDate>Mon, 14 Jul 2008 15:28:37 +0000</pubDate></item><item><title>screenshots? </title><link>https://swrebellion.net/topic/8570-screenshots/</link><description>I have a question, I know this probably sounds stupid from a gamers point of view, :-[ but how do you make an in-game screenshot or video recording?&#xA0; Do you have to have a special program.&#xA0; Or is there a key that you can hit.&#xA0; I just had some seriously awesome scenes the other day, really wanted to record it.&#xA0; So if somebody could tell me that would be very helpful. ;D</description><guid isPermaLink="false">8570</guid><pubDate>Sat, 05 Jul 2008 05:24:21 +0000</pubDate></item><item><title>Hamachi</title><link>https://swrebellion.net/topic/8480-hamachi/</link><description><![CDATA[<p>If anyone wants to play but can't get into the full server try <strong>SW:Warlords Alternative</strong></p><p> </p><p>Pass is Warlords just like the regular server.</p><p> </p><p>Cheers</p><p>Adam</p>]]></description><guid isPermaLink="false">8480</guid><pubDate>Mon, 31 Dec 2007 00:56:06 +0000</pubDate></item><item><title>Galactic Simulation - interested?</title><link>https://swrebellion.net/topic/8539-galactic-simulation-interested/</link><description><![CDATA[<p>Hi folks, my name is Mark. </p><p> </p><p>Anywho.. I am a Java programmer by trade and by hobby. So much so, that a few years ago I built a strategic galactic conquest game called Empire vs Republic. It went on for a couple of years and had nearly 100 participants from around the globe battling for control of the galaxy. It was a fun game, but had limitations. </p><p> </p><p>Five years later, I have finally finished the core programming on the next generation of that game. I call it Galactic Simulation, or GalSim for short. Basically, you can read up about it at <a href="http://markb50k.dyndns.org:12345/gal_sim" rel="external nofollow">http://markb50k.dyndns.org:12345/gal_sim</a> , where I give a little history and some of the features provided. I also give pics and stats for all the ships you can play in the game. All ships are in a top-down 2D view and the models are heavily simplified version of alot of old SWNR and warlords models.</p><p> </p><p>In short, if you liked Rebellion but wanted more control, or like Empire At War but would love to have dozens of players, this game could be up your alley. Build ships, launch attacks, mine resources to fuel your war machine, whatever you want. And all the while, you could command a fleet of star destroyers, like we all have wanted to do. </p><p> </p><p>This game is designed to be content-intensive giving you eventually alot of options on how to make your fortune, plus the ability to see your units down to the individual fighter. Anyway, I hope I have interested you enough. Check out my site (I am NOT a web designer, so it is REALLY REALLY basic) and write me if you want to sign up. Once I get a few people signed up I will start the game turn engine and the war will be on. </p><p> </p><p>Thanks in advance for any interest.</p>]]></description><guid isPermaLink="false">8539</guid><pubDate>Sat, 17 May 2008 07:03:15 +0000</pubDate></item><item><title>Next update?</title><link>https://swrebellion.net/topic/8537-next-update/</link><description><![CDATA[<p>I downloaded this mod around December of last year and played it to death (awesome job, props to the maker), but lately some of the more annoying problems have been ruining the experience for me. Stuff like the Build Bouey in skirmish, comp doing wierd things and making tons of miners, SSDs putting me in negative money and insta-building, etc.  When can I expect another version of Warlords that fixes these problems?</p><p> </p><p>Sorry if I sound so negative.  I really enjoy the mod and the amount of detail put into it is amazing.  But, you know, the little things like that just ruin the overall experience.  Again props to Eville and staff for making this mod and continue the good work  ;D</p><p> </p><p>-Gopherboy</p>]]></description><guid isPermaLink="false">8537</guid><pubDate>Tue, 13 May 2008 08:54:53 +0000</pubDate></item><item><title>Hello -  New One</title><link>https://swrebellion.net/topic/8478-hello-new-one/</link><description><![CDATA[<p>Hi first of all like to give my thanks to those how made this mod - Superb work.</p><p> </p><p>My adventure with this mod starts from 0.45 - i was shocked cause the way ships look like, fantastic battels, remind me when I see the Star Wars film for the first time. When i see the SD comming from top of my screen - yeah that was something!!</p><p> </p><p>There was the time when i was thinking that the project of this mod is down - just couldn't Wait for another version 0.5</p><p> </p><p>From a few days I'm playing 0.6 - ships look much better, special effects looks nice too, new ships and other things - makes me happy <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p><p> </p><p>But: also find some bugs (lots of post about them found in Bug's forum) but I want to ask about one thing:</p><p> </p><p>1.  There is some bugs that make 0.6 in some times unplayable  <img alt=":(" src="https://swrebellion.net/uploads/emoticons/icon_sad.gif.4a1d8dbe78645c9184ff72de38e71d6c.gif" loading="lazy"> (afcourse I know that this is the test version) but the funny thing is that in the 0.45 the same problems doesn't exist! ( fighter flying smoothly, destroyer etc. don't try to get very close to the target and kill them self's, CPU is better opponent and  doesn't try at the beginning to build the biggest ships and other thing doesn't happens)  </p><p>So the question is: is there a way to get models of ships and specials effects from 0.6 to 0.45?? I think that will take out some of the bugs.</p><p> </p><p>OO and another thing - I've read about anti aliasing in Warlords - how to set it on? In CFG file a have found anisotropicFiltering but there is nothing about AA!?</p><p> </p><p>Sorry for my English</p>]]></description><guid isPermaLink="false">8478</guid><pubDate>Sat, 29 Dec 2007 13:52:20 +0000</pubDate></item><item><title>random suggestions that will never probably get implemented</title><link>https://swrebellion.net/topic/8276-random-suggestions-that-will-never-probably-get-implemented/</link><description>I'm willing to hear a bunch of odd ideas, a lot of them won't work because of engine limitations, but its worthwhile to throw them out there</description><guid isPermaLink="false">8276</guid><pubDate>Mon, 30 Oct 2006 23:26:35 +0000</pubDate></item><item><title>General opinion and questions</title><link>https://swrebellion.net/topic/8516-general-opinion-and-questions/</link><description><![CDATA[<p>Okay, so i installed the Warlords.6 mod the other day, I like epicness of everything, but as with everything, there are some downsides to it.</p><p> </p><p>1) I know this has been mentioned a few times, but there's no information on anything, I know it's a pain in the ass but some of the ships i noticed aren't very combat capable, and have other uses; I'd like to know these before I buy the ship</p><p> </p><p>2) I don't know if it's just me, but the first Hoth mission (and the only mission i played in the campaign) will kick your ass until your wearing it for a hat.</p><p>   Care to make it a bit easier?</p><p> </p><p>3) I don't know if it's just me, but for some reason most of the ships (notably the A-wing and the Corellian Corvette) Don't seem to have any colour, They're just black and white and steel Grey Not that it interferes with anything, but it seems kinda odd.</p><p> </p><p>4) on the first Hoth mission, when the fighters spawn from the Planet, they act like they're lagging and will pretty much fly around in several directions at once and are apparently super fast.</p><p> </p><p>5) Finally, I've also noticed that some of the smaller ships (like the imperial landing craft) are near invincible, while, this would be nice on the owner's end, it's pretty unrealistic and sometimes a pain, Small craft aren't supposed to take 12 turbo laser rounds and still keep moving <img alt=":P" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" loading="lazy"></p><p> </p><p>Not sure if I'm missing anything or not, but if i am; please let me know.</p>]]></description><guid isPermaLink="false">8516</guid><pubDate>Wed, 27 Feb 2008 00:10:29 +0000</pubDate></item><item><title>Territories gamerules</title><link>https://swrebellion.net/topic/8471-territories-gamerules/</link><description><![CDATA[<p>Good news everyone!</p><p> </p><p>Olmys gave me permission to use his territories gamerules <a href="http://forums.relicnews.com/showthread.php?t=156906" rel="external nofollow">http://forums.relicnews.com/showthread.php?t=156906</a></p><p> and AI for warlords. I have a working version and I am seeing how I can customize it to Warlords (I already have the AI capturing and building Warlords ships and have made larger territories suited to the warlords gameplay)</p><p> </p><p>now this presents an interesting problem with the AI so I have to ask a few questions. Basically the AI is incompatible with the standard AI and there is no easy way to switch this in game (though I am looking into it)</p><p> </p><p>Here are the options I am evaluating</p><p> </p><p>a separate big file for the territories mod, you use a different shortcut to play it, will not impact the normal game</p><p> </p><p>eliminate the standard build mode with resourcing in favor of a mode that works with territories (basically resourcing would be opportunistic, but the majority of resources would be through the automatic system) and shipyards would be objectives rather than buildable</p><p> </p><p> </p><p> </p><p> </p><p>reinforcements mode fits quite well with the territories game settings so it will receive a slight change</p><p> </p><p>this also means that AI will be disabled in Multiplayer games (though it will work in skirmish)</p>]]></description><guid isPermaLink="false">8471</guid><pubDate>Sun, 09 Dec 2007 22:40:26 +0000</pubDate></item></channel></rss>
