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<rss version="2.0"><channel><title><![CDATA[News &amp; Info Latest Topics]]></title><link>https://swrebellion.net/forum/131-news-amp-info/</link><description><![CDATA[News &amp; Info Latest Topics]]></description><language>en</language><item><title>New Petroglyph announcements!</title><link>https://swrebellion.net/topic/8806-new-petroglyph-announcements/</link><description><![CDATA[<p>Seems like it's been awhile that anything has been posted in this forum, so here is some news straight from Petroglyph!</p><p> </p><p>&gt; Panzer General Allied Assault XBLA and board game versions have been announced!: <a href="http://www.petroglyphgames.com/news/index.php?id=197&amp;year=2009" rel="external nofollow">http://www.petroglyphgames.com/news/index.php?id=197&amp;year=2009</a></p><p> </p><p>&gt; Mytheon interview with Chris Rubyor and Ten Ton Hammer: <a href="http://www.petroglyphgames.com/news/index.php?id=196&amp;year=2009" rel="external nofollow">http://www.petroglyphgames.com/news/index.php?id=196&amp;year=2009</a></p><p> </p><p>&gt; New Mytheon website and trailer announced!: <a href="http://www.petroglyphgames.com/news/index.php?id=195&amp;year=2009" rel="external nofollow">http://www.petroglyphgames.com/news/index.php?id=195&amp;year=2009</a></p>]]></description><guid isPermaLink="false">8806</guid><pubDate>Thu, 13 Aug 2009 23:19:05 +0000</pubDate></item><item><title>Welcome - Big Changes to PFF!</title><link>https://swrebellion.net/topic/8249-welcome-big-changes-to-pff/</link><description><![CDATA[<p>Welcome back guys!</p><p> </p><p>All forums from PFF have been integrated into SWR's site. So you can talk about anything Star Wars and join our global community.</p><p> </p><p>If you had an account, you can login to Your_Account and it should automatically link up with your forums account.</p><p>If you had two different accounts, we linked them using your SWR account</p><p> </p><p>If you had an duplicate account and we were unable to link them, we attached "_pff" to the end of your username.</p><p>Let me know if you have any problems, or if you want to help out!</p>]]></description><guid isPermaLink="false">8249</guid><pubDate>Wed, 05 Nov 2008 02:45:38 +0000</pubDate></item><item><title>Happy Halloween</title><link>https://swrebellion.net/topic/8247-happy-halloween/</link><description><![CDATA[<p>Well hope you guys had a Happy Halloween! What you do and what you dress up as? Sadly no costume dressing up for me or anything haunted. </p><p> </p><p>Well this is the only thing to make it Halloween like <img alt=":P" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" loading="lazy">.</p><p> </p><p><span>http://i7.photobucket.com/albums/y292/GhostlyPolovnik/Guild%20Wars/gw010.jpg</span></p>]]></description><guid isPermaLink="false">8247</guid><pubDate>Sat, 01 Nov 2008 18:06:37 +0000</pubDate></item><item><title>UaW Mod Tools </title><link>https://swrebellion.net/topic/8245-uaw-mod-tools/</link><description><![CDATA[<p><a href="http://www.petroglyphgames.com/forums/index.php?showtopic=11368&amp;st=0" rel="external nofollow">http://www.petroglyphgames.com/forums/index.php?showtopic=11368&amp;st=0</a></p><p> </p><p>Theres your mod tools and have fun making UaW better  ;D.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="8245" data-ipsquote-contentclass="forums_Topic"><div>The long awaited tools are finally ready to use!<p>Edit</p><p>Make sure you install the tools on an administrator account</p><p>~Kelathin</p><p> </p><p><a href="http://files.filefront.com/UAW+Mod+Kitexe/...;/fileinfo.html" rel="external nofollow">http://files.filefront.com/UAW+Mod+Kitexe/...;/fileinfo.html</a></p><p> </p><p>Some things to note prior to use:</p><p> </p><p>Universe at War Mod Tools</p><p> </p><p>These tools are released "as is" and are unsupported by Sega and Petroglyph Games.</p><p>For community support please visit the Petroglyph forums at:</p><p><a href="http://www.petroglyphgames.com/forums/index.php?showforum=97" rel="external nofollow">http://www.petroglyphgames.com/forums/index.php?showforum=97</a></p><p> </p><p>This document is also a part of the download.</p><p> </p><p>Asset Viewer</p><p> </p><p>The Asset Viewer allows you to view models, animations and particles as they would appear in the game. While viewing, you can tweak various lighting parameters to see how the asset holds up in various lighting conditions.</p><p> </p><p>• Use File &gt; Open to open an .ALO file that you wish to view.</p><p>• The model will be loaded and shown in the main display.</p><p>• The red, green and blue lines indicate the X, Y and Z axis, respectively.</p><p>• Drag the left mouse button to rotate the camera around the model and drag the right mouse button, or use the mouse wheel, to zoom in and out.</p><p> </p><p>To the left is a list of models and particles that are related to the model.</p><p>• Expand the model's node to show all animation for the model.</p><p>• Select an animation to play it, looping. A slider below the list appears that allows you to speed up or slow down the animation and disable looping.</p><p>• At the top, below the menu are the play and stop button for controlling the animation.</p><p>• Expand the "Bones" node in a model's node and select a bone to see the orientation of that bone.</p><p> </p><p>When opening more models, note that the old models remain in the list. There is no way to close opened models, apart from closing the Asset Viewer</p><p> </p><p> </p><p>Particle Editor</p><p> </p><p>The Particle Editor is a powerful editor that enables you to develop, debug and preview particle systems. You use it by setting up emitters that emit particles defined by a rich set of plugins that modify the various properties of those particles independently. A set of simulation options are available to preview how the particle system would look in game. Particle systems are, for instance, explosions, weapons fire, halos, fire, sparks, splashes, radiation and much more.</p><p> </p><p>A particle is composed of two separate parts: an emitter and a particle. The emitter is the source of the particle, there can be multiple particles within a single emitter.</p><p> </p><p>• Upon opening the Particle Editor four windows open up, only three are accessible.</p><p>• The main window contains a side panel on the left containing your particles and emitters.</p><p>• The simulation window allows particles to be played with various time and color settings.</p><p>• The third and most important window is the Particle Plugin Settings.</p><p>• These various settings cause different particles to emerge.</p><p> </p><p> </p><p>GUI Editor</p><p> </p><p>The GUI editor, combined with the GUI Lua files enables you to completely reprogram the GUI. Every button, textfield, slider, window, dialog can be changed, removed or added to. The GUI Lua files contain the code that makes your creations in the GUI Editor come to life. With it, you can completely redesign every faction's interface, add buttons to control your special units, add new menus in the main menu, and so on. A GUI file (.BUI) is a hierarchy of UI elements such as buttons, lists, sliders, lines, quads, and so on, where each element has certain properties.</p><p> </p><p>• Start a new UI scene with File &gt; New, accepting the default size of 1024x768. The game scales it to fit the actual resolution.</p><p>• The Tools tab contains a button for each UI element type that you can add.</p><p>• Use the Selection tool to modify placed elements.</p><p>• To create an element, click its button and drag its outline in the scene window. It is now added in the hierarchy (under the TreeView tab).</p><p>• When you have an UI element selected, the Properties tab will allow you to change its properties, both type-specific and common to all element types. For instance, for the Quad element you can change the color of each corner, the overall opacity and texture of the quad, its rotation and position and how it reacts to changes in aspect ratio such as stretch and alignment.</p><p> </p><p>Since the scene is just a description of layout and design of the UI elements, it must be linked to a Lua file to give the placed elements functionality.</p><p>• To do this, select the root scene object in the hierarchy, and use the Lua Script &gt; New button to select the Lua file that defines the behavior for this scene. The lua file has access to every element in the file by its name and can show/hide them and trap various mouse and keyboard events.</p><p>• Check existing Lua files in the Scripts\GUI directory for examples.</p><p> </p><p> </p><p>Lua Debugger</p><p> </p><p>The Lua Debugger is an application that allows you to, as the name says, debug the Luas files as they are executed by the game. The program connects to the game and once connected, all debug output by Luas executed by the game are shown in the debugger. This tool is invaluable if a set of Lua files do not behave properly and you can't figure out why from just looking at the code.</p><p> </p><p>• Select File &gt; Connect to connect the debugger to the game.</p><p>• The debugger will then show a list of all loaded Lua files in the right window and the debug output from those scripts in the bottom window.</p><p>• Ensure that all scripts are in the mod's Data\Script directory, even those that you did not change, as the debugger will try to load them.</p><p>• Double-clicking a file in the right list will open it in the main window, with syntax highlighting, where you can edit and save the Lua file.</p><p>• Debug output is generated by scripts calling the DebugMessage function with a string parameter. The debug output window also shows other run-time errors such as calling undefined functions.</p><p> </p><p>Data Miner</p><p> </p><p>The Data Miner offers modders the ability to extract various bits of information from the game's XML files. Use it to compare unit statistics or other properties. This will make balancing units in your mod a piece of cake.</p><p> </p><p>• Place DataMiner.exe in the XML folder of your mod then place DataMinerXRef.xml in the root folder of your mod and start DataMiner.xml.</p><p>• The Data Miner will query for the location of DataMinerDataFiles.xml in your mod's XML folder. It will use that file to open all (relevant) XML files in your mod.</p><p>• Once done (there may be some errors), you get a list of the XML files in the main window where you can inspect and edit (by right-clicking) the nodes in those XMLs. In this way, the DataMiner is like a visual XML editor.</p><p>• You can use the bottom interface on the main window to search for text in the XMLs or gather information from the XMLs and display them in a table.</p><p>• Use the For Each and Clear buttons to create a list of nodes you wish the DataMiner to traverse.</p><p>• In the bottom list you can add a list of attributes (Add Attr) and nodes (Add) whose content you want from each traversed node.</p><p>• After making you selection, click Make Table to get the resulting table, where each column corresponds to a line in the bottom list and each row corresponds to an XML item traversed by the rules in the list above it.</p><p> </p><p>3D Studio Max 9 exporter plugin</p><p> </p><p>Max 9 exporter is a pretty self explaining tool. It is Autodesk 3d max 9 plugin that allows 3d max 9 to export to .alo and .ala for models and animations. Exporting to .alo and .ala means that models exported from 3d max 9 can used in Universe at War. FX shader source are all the Universe at War shaders source files. For coders who know HLSL, the can modify Petroglyph's shaders and tweak them for ZedGraph.dll, Scintilla Control, DataMarksAPI are files used by Petroglyph's mod tools. ZedGraph.dll is used by the particle editor. Scintilla Control and DatamarksAPI files are used by Lua debugger. Without these files, Petroglyph tools will not run properly.</p><p> </p><p>Terrain Editor</p><p> </p><p>The Terrain Editor (aka Map Editor) allows the creation of single and multiplayer maps for in game use.</p><p> </p><p>• After selecting the size and type of map you wish to create (Note: the settings are adjustable within the map editor), a mapper must absolutely become familiar with is the tools tab.</p><p>• Within the tools tab there are 4 selections: Texture View, Height View, Scene View, Object View. These 4 views are what are necessary to build all maps.</p><p>• The Texture view contains a black box containing smaller black boxes. Each small black block can load a texture and bump map. When selected the texture will apply itself where you mouse click onto the map; this is how you give maps multiple textures so they do not look so bland.</p><p>• The Heights View allows the user to creates hills, cliffs, ledges and various other things requiring different height using various brushes and height settings.</p><p>• The Scenes view allows the user to adjust the settings of the map. This is where you add a skydome, sunlight, and different weather patterns.</p><p>• The Object View provides a list of objects divided by categories in a hierarchal tree. These objects are props, faction units, and markers.</p><p>• Markers are used to place starting locations and various other things such as triggers. If you have used the Empire at War map editor, most of this editor should seem familiar with the exception of 3 new sections specific for Universe at War's editor: Citiscape, Tracks, and Animation.</p><p> </p><p>In order to delete a custom map go to the CustomMaps folder where your game is installed. The standard path is:</p><p>C: &gt; Program Files &gt; Sega &gt; Universe At War Earth Assault &gt; Data &gt; CustomMaps</p><p>Delete the .tga and .ted files.</p><p> </p><p>On game restart, the map will be gone.</p><p> </p><p> </p><p>Creating a mod</p><p> </p><p>To create a mod, create a folder in the game's directory (e.g., HumanMod) that will contain your entire mod. All files that you change or add go into the mod, at their respective directories:</p><p>• XMLs go into Data\XML</p><p>• Luas go into Data\Scripts</p><p>• Models and animations (.alo and .ala) go into Data\Art\Models</p><p>• Textures go into Data\Art\Textures</p><p>• Shaders go into Data\Art\Shaders\</p><p>• GUI files (.bui) go into Data\GUI</p><p> </p><p>To run your mod, start the game with the --MODPATH=HumanMod argument. You can do this by creating a shortcut to LaunchUAW.exe, modify the shortcut and place --MODPATH=HumanMod behind the current target. The game will look in your mod directory for any files it wants, before looking in its own game files.</p><p> </p><p>Important:</p><p>In order for the GUI Editor and Particle Editor to work, you will have to extract Textures.meg into Art\Textures\DDS. Note: NOT in the Data\Art\... directory. ParticleEditor.exe and ParticleEditorPrefs.xml have to be moved to a subdirectory (name doesn't matter) before they can find all their assets.</p></div></blockquote>]]></description><guid isPermaLink="false">8245</guid><pubDate>Tue, 28 Oct 2008 21:22:28 +0000</pubDate></item><item><title>5 years Anniversary for Petroglyph</title><link>https://swrebellion.net/topic/8244-5-years-anniversary-for-petroglyph/</link><description><![CDATA[<p>Damn I'm slipping.........I've been hanging around PF too much and forgot <img alt=":(" src="https://swrebellion.net/uploads/emoticons/icon_sad.gif.4a1d8dbe78645c9184ff72de38e71d6c.gif" loading="lazy">.</p><p> </p><p>Well Petroglyph just had a 5 years Anniversary 4 days ago (from this posting time) and is still celebrating it <img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">8244</guid><pubDate>Tue, 28 Oct 2008 19:20:50 +0000</pubDate></item><item><title>Re: EaW Community</title><link>https://swrebellion.net/topic/8192-re-eaw-community/</link><description><![CDATA[<p>I'm exploring what to do with PFF, given that Petroglyph's official forums have sucked all the activity and other mod teams have their own sites now.</p><p> </p><p>So here's my inquiry to you guys:</p><p> </p><p>What EaW sites do you frequent? And why? </p><p>Is there something unique that you see, that keeps you coming back? Or is there something lacking that you could see in a site?</p><p> </p><p>If you could see PFF redone, how would you do redo it?</p>]]></description><guid isPermaLink="false">8192</guid><pubDate>Fri, 11 Apr 2008 05:47:04 +0000</pubDate></item><item><title>PFF-GAMERS REVOLUTION RISES AGAIN!!</title><link>https://swrebellion.net/topic/8156-pff-gamers-revolution-rises-again/</link><description><![CDATA[<p>Once again PFF has kicked back into action, this time by unleashing a new Weapon!</p><p> </p><p>Our IRC Channel on ARLORIA.net!</p><p> </p><p>Go to our Battlegrounds to find out more!!</p><p> </p><p><a href="http://pff.swrebellion.com/http://www.swrebellion.com/phpBB3/viewforum.php?f=5.0" rel="external nofollow">http://pff.swrebellion.com/http://www.swrebellion.com/phpBB3/viewforum.php?f=5.0</a></p>]]></description><guid isPermaLink="false">8156</guid><pubDate>Fri, 18 Jan 2008 01:31:56 +0000</pubDate></item><item><title>PFF Xfire "cult"</title><link>https://swrebellion.net/topic/8123-pff-xfire-cult/</link><description><![CDATA[<p><a href="http://www.xfire.com/clans/petrofans/" rel="external nofollow">http://www.xfire.com/clans/petrofans/</a></p><p> </p><p>Fosh founded this one and I'm editing stuff here and there. If your still loyal to PFF and like the games Petroglyph is making then attempt to get invited. If it fails just type your xfire name here and you will be added. </p><p> </p><p>Sidenote: If you have any PFF Logo designs or anything PFF Logo related dealing with Petroglyph don't be shy to post it either here or on the Xfire forum (once invited). </p><p> </p><p>PFF - Ghostly Substance - PFF Admin and PF Moderator.</p>]]></description><guid isPermaLink="false">8123</guid><pubDate>Fri, 30 Nov 2007 08:36:17 +0000</pubDate></item><item><title>Universe Beta News</title><link>https://swrebellion.net/topic/8081-universe-beta-news/</link><description><![CDATA[<p>Beta is only live for the few who were let in (being PF Moderators, Sega testers, and Luga). We can talk freely about this now since Driph said we can thanks to Gamereplays.org spoiling the surprise. Thanks to them we can show you the ingame content. Hope to see you soon ingame to have some fun and for those that rush in the first 5 minutes, your just ruining the game for yourself.  <img alt=":P" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" loading="lazy"> Spread the fun out more and make it epic, EPIC! <img alt="8)" src="https://swrebellion.net/uploads/emoticons/icon_cool.gif.83fd2f81de5097a5d7928f9d498f552b.gif" loading="lazy"></p><p> </p><p>Go here for Spoiled Suprise:</p><p><a href="http://www.gamereplays.org/uaw/task.php?na...eta_screenshots" rel="external nofollow">http://www.gamereplays.org/uaw/task.php?na...eta_screenshots</a></p><p> </p><p>Go Here for Beta Impressions:</p><p><a href="http://pff.swrebellion.com/index.php?topic=4575.0" rel="external nofollow">http://pff.swrebellion.com/index.php?topic=4575.0</a></p><p> </p><p>and here if you have Windows Live in the UaW Beta (which should be soon):</p><p><a href="http://pff.swrebellion.com/index.php?topic=4576.0" rel="external nofollow">http://pff.swrebellion.com/index.php?topic=4576.0</a></p>]]></description><guid isPermaLink="false">8081</guid><pubDate>Thu, 13 Sep 2007 22:13:31 +0000</pubDate></item><item><title>Download the UAW HD TRAILER!!</title><link>https://swrebellion.net/topic/8058-download-the-uaw-hd-trailer/</link><description><![CDATA[<p><a href="http://pff.swrebellion.com/169_uaw_om_pc_hd_082307_hd.wmv" rel="external nofollow">http://pff.swrebellion.com/169_uaw_om_pc_hd_082307_hd.wmv</a></p><p> </p><p>It is an Awesome Video!!!</p>]]></description><guid isPermaLink="false">8058</guid><pubDate>Mon, 27 Aug 2007 19:41:11 +0000</pubDate></item><item><title>PFF Changes and Additions</title><link>https://swrebellion.net/topic/7994-pff-changes-and-additions/</link><description><![CDATA[<p>The PFF staff will be doing changes for PFF reorganizing sections and threads, changing forums skins and adding websites to our forumers. We want to remind you guys that we were the first fan forums when EAW released and have been recognized until PF has been put up. We are trying to stay in the Fan created section of Petroglyph's list but having little success do to little activity and little attention paid to us. Fosh and Evaders are working on a site for PFF so we can stay in the game while you guys help keep us alive for as long as Petroglyph lives. </p><p> </p><p>As an admin and a member of this forum from the start of PFF's days I ask you guys to continue to post. If you don't see anything posted that you would like please register and discuss it. Nothing will be accomplished if nobody does anything. The PFF staff is trying its best to keep PFF alive and when it was the first to welcome Petroglyph to the gaming stage.</p><p> </p><p>thanks, PFF staff, Admin</p>]]></description><guid isPermaLink="false">7994</guid><pubDate>Sat, 14 Jul 2007 18:55:45 +0000</pubDate></item><item><title>E3 Has Started/</title><link>https://swrebellion.net/topic/7966-e3-has-started/</link><description><![CDATA[<p>Yes Folks you have heard it right here. The Biggest Games convention of the year has started today. </p><p> </p><p>there will be a Area for you to discuss everything and anything for the Convention. If you are lucky enough to be present at the Convention PLEASE post pictures that you have taken. </p><p> </p><p> </p><p>Thanks GAT889</p><p> </p><p>edit: Here are the highlights of E3. If you see something you should add then by all means go for it: <a href="http://pff.swrebellion.com/http://www.swrebellion.com/phpBB3/viewforum.php?f=6.0" rel="external nofollow">http://pff.swrebellion.com/http://www.swrebellion.com/phpBB3/viewforum.php?f=6.0</a></p><p> </p><p>Thanks, Ghostly</p>]]></description><guid isPermaLink="false">7966</guid><pubDate>Tue, 10 Jul 2007 08:55:12 +0000</pubDate></item><item><title>Clone Wars Animated Trailer</title><link>https://swrebellion.net/topic/7879-clone-wars-animated-trailer/</link><description><![CDATA[<a href="http://www.starwars.com/video/view/000478.html" rel="external nofollow">http://www.starwars.com/video/view/000478.html</a>]]></description><guid isPermaLink="false">7879</guid><pubDate>Mon, 28 May 2007 15:36:05 +0000</pubDate></item><item><title>PFF Website In Development...</title><link>https://swrebellion.net/topic/7821-pff-website-in-development/</link><description><![CDATA[<p>This is correct.</p><p> </p><p>We are busy working on a PFF website and we'd like the ENTIRE COMMUNITY to help...</p><p> </p><p>If you want to Join the Web Development Team Post here:</p><p> </p><p>Roles that the Team will have:</p><p> </p><p>Helping with the initial Construction of the Site</p><p>Doing the Initial Writeups for the Contents</p><p>Writing or Posting Tutorials for Various aspects of Modding</p><p>Updating the Website with news From Supported games.</p><p>Moderating the Petroglyph Fans Forums</p><p> </p><p>Post in this thread if you are interested</p>]]></description><guid isPermaLink="false">7821</guid><pubDate>Mon, 23 Apr 2007 17:38:18 +0000</pubDate></item><item><title>UAW Vodcasts with Frank K and Adam Isgreen</title><link>https://swrebellion.net/topic/7860-uaw-vodcasts-with-frank-k-and-adam-isgreen/</link><description><![CDATA[<p>There have been a number of UAW Video Podcasts Created by former Community Manager Kevin Yu before he left Petroglyph on Friday to go and move back to California and work on a newly announced title's community.</p><p> </p><p>Anyhow, there are 3 new Video Podcasts ontop of the Video pocast released a few weeks ago with Frank Klepacki talking about Audio for the Hierarchy Faction</p><p> </p><p>Check out the new Adam Isgreen, Lead Designer for UAW, Vodcast on the Main Petroglyph Website here:</p><p> </p><p><a href="http://www.petroglyphgames.com/podcast/uaw_gamedesign_1_lo.wmv" rel="external nofollow">Low Res Vodcast</a></p><p><a href="http://www.petroglyphgames.com/podcast/uaw_gamedesign_1.wmv" rel="external nofollow">Med Res Vodcast</a></p><p> </p><p>The Part 2 Designer Vodcast and The second Frank Klepacki Podcast about the Novus Audio are to be released by Petroglyph over the next few weeks.  As Kevin said to me in a private conversation.  He's going to be like Tupac, Making releases after he's gone :<img alt=":)" src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" loading="lazy"></p><p> </p><p>You can check out the FIrst Frank Klepacki Podcast here</p><p> </p><p><a href="http://www.petroglyphgames.com/podcast/vpodcast_uaw_music_med.wmv" rel="external nofollow">Medium Res Vodcast</a></p><p><a href="http://www.petroglyphgames.com/podcast/vpodcast_uaw_music_sm.wmv" rel="external nofollow">Low Res Vodcast</a></p><p> </p><p>There is also an excerpt of one of the Universe at War Audio Clips "DAMAGE KING" which can be found here</p><p> </p><p><a href="http://www.petroglyphgames.com/podcast/Damage_King_clip.mp3" rel="external nofollow">Damage King Clip</a></p><p> </p><p>Its a very interesting looking Setup that Petroglyph have going and as they are not held up by the Producers like they were for Empire at War they can really run rampant.  And what we've seen so far.  It looks absolutely Mental!!</p>]]></description><guid isPermaLink="false">7860</guid><pubDate>Sat, 19 May 2007 07:25:06 +0000</pubDate></item><item><title>UaW Gameplay Video @ Petro-gamers</title><link>https://swrebellion.net/topic/7846-uaw-gameplay-video-petro-gamers/</link><description><![CDATA[<p>As promised, the guys over at IGN have released Universe at War footage in their IGN weekly Episode.. The video contains interviews from Mike Legg and Adam Isgreen, plus plenty of gameplay footage which showcases units, structures and the Interface.</p><p> </p><p>But to save you the hassle of downloading the 192Mb (minimum) file and looking through the video to find the goodness, I have taken the liberty of extracting the UaW part as a 23Mb file. And it is available for download over @ <a href="http://www.petro-gamers.com" rel="external nofollow">Petro-gamers</a>.</p><p> </p><p><a href="http://forums.petro-gamers.com/viewtopic.php?t=162" rel="external nofollow">Click here</a> to grab the file!</p>]]></description><guid isPermaLink="false">7846</guid><pubDate>Sat, 05 May 2007 21:19:19 +0000</pubDate></item><item><title>Re: Petroglyph Community Newsletter #5</title><link>https://swrebellion.net/topic/7834-re-petroglyph-community-newsletter-5/</link><description><![CDATA[<p><span>http://i19.photobucket.com/albums/b191/Foshjedi2004/April.jpg</span></p><p> </p><p> </p><p><strong>Petroglyph News</strong></p><p><strong> </strong></p><p><strong> </strong></p><p><em>SAGEKING-PG</em></p><p>Hope everyone is enjoying the huge influx of news happening on the Petroglyph Website lately! Since the last Community Newsletter, Petroglyph has announced the Novus Faction for Universe at War, featuring a side with nanotechnology, the 'flowing' of units across a network to get their military all over the map in seconds, and many more goodies to be announced throughout the month! Pick up the June issue of PC Gamer to find out even more about this very innovative and uniquely designed faction. Stay tuned to the news of the site as we have another Petroglyph Video Podcast with Universe at War's Creative Director Adam Isgreen in production and many more UaW units waiting to be unveiled!</p><p> </p><p>Furthermore, for you Star Wars Empire at War fans, you can take part in the current 1 vs 1 Gamespy Tournament, in which the winner will go home with a Playstation 3 and 5 Playstation 3 games!</p><p> </p><p><strong>Contents </strong></p><p><strong> </strong></p><p><strong>I. Official Petroglyph Updates </strong></p><p><strong>•    EaW/FoC Map Pack Releases </strong></p><p><strong>•    Forces of Corruption Tournament</strong></p><p><strong>•    Music of UaW with Frank Klepacki (Video Podcast) </strong></p><p><strong>•    New Gamespot Designer Diary</strong></p><p><strong>•    Heroes of the Hierarchy IGN Report</strong></p><p><strong>•    UaW Magazine Articles</strong></p><p><strong> </strong></p><p><strong>II. Ask Petroglyph</strong></p><p><strong> </strong></p><p><strong>III. UaW Community Events</strong></p><p><strong>•    Petroglyph Fans Forums</strong></p><p><strong>•    Gamereplays UAW Preview </strong></p><p><strong>•    Petro-Gamers.com Exclusive Screenshot</strong></p><p><strong> </strong></p><p><strong>IV. Mod Community</strong></p><p><strong>•    Community News</strong></p><p><strong>•    Ages of Star Wars Mod Team Interview</strong></p><p><strong>•    Modding Shorts</strong></p><p><strong> </strong></p><p><strong>V. Strategy Corner – 1v1 Space Techniques</strong></p><p><strong> </strong></p><p><strong>VI. Community Member Interview (Ghostly_Substance)</strong></p><p><strong> </strong></p><p><strong>VII. Screenshot of the Month</strong></p><p><strong> </strong></p><p><strong> </strong></p><p><strong> </strong></p><p><strong>I. Official Petroglyph Updates </strong></p><p><em>Popcorn2008 &amp; Raiden </em></p><p>This month has seen the release of three new map packs one for Empire at War and two new map packs for Forces of Corruption. For more information <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=2950" rel="external nofollow">click here</a>.</p><p> </p><p>Fans of the hit RTS, Forces of Corruption, were pleased this month to hear news of a brand new tournament hosted by Game Spy with a top prize of a Playstation 3! The tournament runs through May 25th, so get going if you want a chance to win the prize! To get more information <a href="http://arena.gamespy.com/events/airforce_foc/" rel="external nofollow">click here</a>.</p><p> </p><p>This month has also been a great month for news regarding Universe at War. The month began with a preview of a new music track for the game, composed by the legendary Frank Klepacki entitled, "Damage King". To see an exclusive Video Podcast with Mr. Klepacki and hear his new music track <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=2675" rel="external nofollow">click here</a>. </p><p> </p><p>A new Designer Diary was posted on Gamespot this Month which briefs us on the First UAW Faction, THE HIERARCHY: Check it out <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=2738" rel="external nofollow">HERE</a></p><p> </p><p>IGN has posted a preview of the Hierarchy Heroes.  This preview not only shows of the Concept art and renders of the heroes but also their powers and effects on the field of battle.  Check out the Preview on IGN <a href="http://uk.pc.ign.com/articles/783/783588p1.html" rel="external nofollow">Here</a>.</p><p> </p><p>And finally, perhaps the biggest news of all, the second faction of Universe at War was revealed, carrying the name Novus in this Months PCGamer for the US and UK (UK release date is the 10th of May). The faction, still shrouded in mystery, is being discussed <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=2943" rel="external nofollow">here on the forums</a>. Go ahead and read some of their background and post your speculations for the developers at Petroglyph to read for themselves and subsequently comment mysteriously on!</p><p> </p><p><strong>II. Ask Petroglyph</strong></p><p> </p><p><em>Raiden</em></p><p> </p><p>With the recent Influx of Command and Conquer Fans into the community the Ask Petroglyph Section is getting a nice influx of questions.</p><p> </p><p>There are currently discussions running about the original WW Designs for the game as well as the shape that Tiberium was going to have. According to Adam Isgreen the Tib was going to remain with the Flora and Fauna seen in previous C&amp;C titles.</p><p> </p><p>Also there is a recently started discussion about the basis for the <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=2925" rel="external nofollow">Tiberium Sun Storyline</a> and also how <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=2922" rel="external nofollow">Games are developed</a>.</p><p> </p><p>There are also loads of other discussions active about things ranging from Possible EAW 2 concepts to the overall <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=1455" rel="external nofollow">C&amp;C Timeline</a> linking both the RA Universe and the Tib Universe.</p><p><strong>III: Community Events</strong></p><p><em>Raiden</em></p><p>The <a href="http://pff.swrebellion.com/" rel="external nofollow">Petroglyph Fans Forums</a> have started Development of a Website for the Community and they are asking for the entire of the Petroglyph Community to help construct the Site, Foshjedi2004 AKA Raiden wants the Site to made BY the community FOR the Community, therefore EVERYONE is welcome to assist the creation. They need People to run the Multiplayer Sections and also content managers for the site. People updating the site with news from the Petroglyph main site and also addition of the latest news from EAW and Also UAW, Plus the other Games that PFF now support as part of the Expanded Master of Games Section of the Boards.</p><p> </p><p>Elegy of GameReplays recently came to the Petroglyph Office and played UAW in its early stages of development. Check out his Preview <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=2911" rel="external nofollow">here</a> and also the second part of the preview with a hands on of the Newly Announced Novus Faction as well as an exclusive Jerica Six Screenshot <a href="http://gamereplays.org/uaw/task.php?nameid=gr_novus" rel="external nofollow">here</a>.</p><p> </p><p>There is an Exclusive Novus Screenshot on Petro-Gamers.com seen <a href="http://forums.petro-gamers.com/viewtopic.php?p=722#722" rel="external nofollow">here</a>.  It shows the First Confirmed Novus Hero Jerica Six as well as a number of other units and buildings from the Novus Faction</p><p><strong>IV: Modding Community Update</strong></p><p> </p><p><em>Freno</em></p><p>In Modding News this month...</p><p> </p><p>The Ages of Star Wars mod team have announced their new branch for their mod! Not only are they working on the original Ages of Star Wars mod, and their expansion Honour and Corruption, they have recently announced their machinima project, titled Soldiers of the Republic.</p><p> </p><p>There have been a number of new Mod releases over at EAWFiles.  Check them out here:</p><p><a href="http://empireatwar.filefront.com/" rel="external nofollow">http://empireatwar.filefront.com/</a></p><p> </p><p>Soldiers of the Republic is a Knights of the Old Republic Machinima. It follows a squad of Republic soldiers from training to battle. The series is about to start its first season. More information can be found on their website, <a href="http://www.aoswmod.com/hub/news.php" rel="external nofollow">http://www.aoswmod.com/hub/news.php</a>. </p><p> </p><p>I interviewed several of the Ages of Star Wars team members, including Kalo, MSEagle2 and Codeuser. </p><p> </p><p><strong>Freno</strong></p><p><em>Okay guys, so today I'm interviewing the Ages of Star Wars mod team on their new expansion mod, Honour and Corruption. </em></p><p><em><strong>So first of all, let me ask: What IS Honour and Corruption?</strong></em></p><p> </p><p><strong>MSEagle2</strong></p><p><em>Honour and Corruption is an expansion for our Jedi Civil War project. As of now, it plans on implementing two additional factions that will enhance the gameplay and will greatly improve the diversity and provide a much more intensive gameplay experience.</em></p><p><strong>Freno</strong></p><p><em><strong>What inspired you to do another expansion mod, along with your new machinima, Soldier of the Republic?</strong></em></p><p><strong>Codeuser</strong></p><p><em>HaC is our FoC rendition of JCW with new gameplay factors that will improve the experience. If we simply moved the mod to FoC, then we'd be abandoning the people who do not have FoC.</em></p><p><strong>Kalo</strong></p><p><em>Well, One was the fact that FoC Definitely adds some new elements of gameplay, That indeed fit in for our Factions, Zann Consortium's Corrupt is GREAT for the Exchange, But we didn't want to leave EaW Behind, That would betray our fanbase, SotR was started to expand our fanbase, As well as include the fans a BIT more than we have been.</em></p><p><em> </em></p><p><strong>MSEagle2</strong></p><p><em>We decided to start Soldiers of the Republic for many reasons. we wanted to expand to more types of entertainment and we wanted to create a funny, enjoyable kotor based show that would tell a different side of what we are use to seeing in star wars.</em></p><p><strong>Freno</strong></p><p><strong><em>So, will HaC feature any new units that are not featured in the original mod?</em></strong></p><p><strong>Kalo</strong></p><p><em>HaC will add the Mandalorian Faction as well as the Exchange faction for the human player to command, so obviously a lot of new units. There will also be new units for the republic and the sith in HaC, that are not featured in JCW such as the Sith having the Dark Reaper.</em></p><p><strong>Freno</strong></p><p><strong><em>So where did the idea of SotR come from? A machinima project is a massive undertaking, how did you come up with the idea to use a game like Halo in this way?</em></strong></p><p><strong>MSEagle2</strong></p><p><em>SotR came from just wanting to do a machinima for some time. Sure it could be considered an undertaking, but the end "product" is worth it all. We decided to use kotor era for a few reasons. We felt that clone wars are too commonly used for any star wars related project right now, and GCW has been around for 30 years. KotOR is something relatively new, and there are a lot of opportunities with the KotOR era. We decided to use halo as the game engine to produce the series because we felt it would be the most moddable game for the things we need to implement, to make it star wars.</em></p><p><strong>Freno</strong></p><p><strong><em>So in a nutshell, how would you describe the team's progress on your current mods so far?</em></strong></p><p><strong>Kalo</strong></p><p><em>Well, its good model-wise! But currently, we are looking for riggers, coders and mappers. (Feel free to apply ; )) But aside from that, we are doing very well.</em></p><p><em> </em></p><p><em>Kind of hectic, but well on our way.</em></p><p><em> </em></p><p><strong>Freno</strong></p><p><strong><em>Well, that's all we've time for today, I'll let you guys get back to your projects...</em></strong></p><p><strong>Kalo</strong></p><p><em>Alright, Be sure to visit the Forums and Apply </em><img alt=";)" src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" loading="lazy"></p><p><strong>MSEagle2</strong></p><p><em>or just come by and say hi to us at our forums</em></p><p>The Age of Star Wars forums may be found here - <a href="http://www.aoswmod.com/Forums/" rel="external nofollow">http://www.aoswmod.com/Forums/</a></p><p> </p><p> </p><p><strong>Modding Shorts</strong></p><p>The Dawn of Victory Mod Team has moved to Sins of a Solar empire. Follow it up here -http://forums.slipstreamproductions.net/index.php?showtopic=4218</p><p>---------------</p><p>The Phoenix Rising team has just released their Star fighter Mini-mod! Follow it up here - <a href="http://www.eawpr.net/" rel="external nofollow">http://www.eawpr.net/</a></p><p>--------------- </p><p> </p><p><strong>V: Strategy Corner – 1v1 Space Techniques</strong></p><p><em>Zaknaril</em></p><p>The key in a 1v1 space game is to control the credit flow of the map.  Each map differs because of mine placement and size, but controlling the mines is always important.  The first 5 minutes of a game will determine the winner about 75% of the time.</p><p> </p><p>A smart player builds fighters right away (along with upgrades for the fighters) and sends them to each of the neutral mines (mines not located close to a base).  The goal is to capture some, and contend for the rest.  Just don't let the enemy get them.  I usually watch the map and drop an extra fighter squadron in about the time the first one is about dead.  You also want to contend for any turrets that may be strategically placed around a mine.  Just one turret can keep a mine relatively safe.  </p><p> </p><p>If this is going well, a logical next step is to attack the mines your opponent most likely has in control.  The base mine(s) can be vulnerable on many maps from a well-planned bomber strike.  One lone fighter snuck in behind enemy lines can allow for a few squadrons of bombers to be dropped in.  A tip here is to drop the bombers above the target you wish to destroy; they will always go straight down and hit the target (as opposed to flying around the target like they do if you drop them to the side of it).</p><p> </p><p>Map control is crucial.  A rule I have lived by is "the first player to end up on the defensive will lose the game".  You want to make sure it's not you.  Take as many mines as you can and keep the rest away from your opponent.  Once you have a majority of the mines (say maybe 3 of 5 on the map) it is safe to upgrade.  During the upgrade is the time to do you mine upgrades, and prepare to support your units left on the map.  Once the upgrade is done you will want to shore up your controlled areas and then prepare for the finale.  Don't be concerned if your opponent upgrades before you do.  If you took out his mines as you should have (with him upgrading there shouldn't have been much resistance) then he won't have any money to take advantage of it.</p><p> </p><p>Get your fleet built up and take him out.  It's really pretty simple.  Now, I know you are probably thinking "but what if it isn't that simple and we are both tech level 2 and fighting it out?"  Micromanaging your units is key here.  Be sure that when your units engage the enemy that you target specific hardpoints on your enemy ships.  If your opponent is Rebel you will want to destroy the front two turbolaser hardpoints on his Nebulons first off.  Those are the ones that do the most damage.  If your opponent is Empire, attack the rear turbolasers on the wings of the Acclamator (again, they are the ones that do the most damage) and then the front laser cannons.  With Consortium just take out the missile tube of the Interceptor (thereby nullifying it's special ability).  Believe it or not, micromanaging your units properly will allow your units to outlast your opponents.  Even in a dead even match you will win.</p><p> </p><p><strong>VI: Community Interview: Ghostly Substance</strong></p><p> </p><p><em>Raiden</em></p><p> </p><p><em>Welcome to the Community Member Interview for this Months Community Newsletter</em></p><p><em> </em></p><p><em>Today we are interviewing one of the long term members of the Petroglyph Community, </em><em><strong><span style="text-decoration:underline;">Ghostly Substance</span></strong></em><em><strong>.</strong></em></p><p> </p><p><em><strong>1: So First Question. What First Drew you to the Petroglyph Community?</strong></em></p><p><em>I was looking for a new Star Wars RTS and I came across this Gamespot article about a new EAW game. At first I ignored it since it looked too simple but more screenshots were later added so I went onto Lucsarts Forums to check it out. I tried to learn more about this new Star Wars game that I even came across a link to Cain's PFF (Forums). In a nutshell just a craving for a new Star Wars RTS game.</em></p><p><em><strong>2: What role(s) do you currently hold across the Network of Petroglyph Related Sites?</strong></em></p><p><em><strong> </strong></em></p><p><em>At Petroglyph Fan Forums I'm the forums admin and on Petroglyph Forums (Official) I'm a sub-forum moderator. On other random forums I'm just a normal forumer. </em></p><p><em> </em></p><p><em><strong>3: What is the current status of PFF (in your Eyes)?</strong></em></p><p><em>A little calm with the regulars who were with PFF from the beginning still there. Its still active and trying to boost the popularity back to its original numbers. Ya its just a calm little forums.</em></p><p><em><strong>4: You are also working on a Gundam Mod, How is development going?</strong></em></p><p><em>Yes I am, However since barely is happening I'm still thinking of what I should add or not. I got Bex who is still making the "Gundam [G] RX-79" and a "Mangella Assault Tank" which are ground units. I'm still trying to find modders to help me make units so that I can at least get one release out of it and skinners to help lift the pressure off of Bex's texturing skills and other mod projects. Having a little problems lifting off the ground is the current status.</em></p><p><strong><em>5: As a long term member of the community, and an experienced gamer to boot, what are your thoughts on Universe at War?</em></strong></p><p><em>It looks promising and sure to add some kick-(censored) gameplay. Alien vs alien action while us humans try to defend ourselves on our own planet. A lot of potential for it to be a great game. New units, new ways to use them, new way to harvest resources, and Franks kick-(censored) music sure makes this a most wanted game to play. Should easily be top 3 in First place, Oh and able to destroy your surroundings, that's a plus  </em></p><p><em> </em></p><p><em> </em></p><p><em><strong>Cool, Thanks for answering these Questions. Is there anything you'd like to leave us with?</strong></em></p><p><em>You're welcome and keep making those sweet games Petroglyph  </em></p><p><em> </em></p><p><strong>VII: Screenshot of the Month</strong></p><p><em>Raziel Kanos</em></p><p> </p><p><span>http://i124.photobucket.com/albums/p36/RazielKanos/swfoc2007-03-1607-45-48-90.jpg</span></p>]]></description><guid isPermaLink="false">7834</guid><pubDate>Sun, 29 Apr 2007 11:58:37 +0000</pubDate></item><item><title>PFF Imperium Mod recruitment (All of PFF)</title><link>https://swrebellion.net/topic/7837-pff-imperium-mod-recruitment-all-of-pff/</link><description><![CDATA[<p>Well we had a great start but somehow the working tools been put on the shelves. If you want to help with making the PFF Imperium mod. If your part of the Petroglyph Forums Community please leave a message here or go onto this forum ( <a href="http://forums.swgbex.com/index.php?sid=f80223b9d17e0ae76ed8ea1e10d7e7b1" rel="external nofollow">http://forums.swgbex.com/index.php?sid=f80223b9d17e0ae76ed8ea1e10d7e7b1</a> ). </p><p> </p><p><a href="http://forums.swgbex.com/viewtopic.php?t=8" rel="external nofollow">http://forums.swgbex.com/viewtopic.php?t=8</a> - To a more direct topic of concept art (if you can't see it i'll make it public if it isn't already). </p><p> </p><p>Brief Goals:</p><p>- To add in unique units from your own mind</p><p>- Add unique units into one faction called "PFF Imperium"</p><p>- Mod for FoC </p><p>- Adding both space and land units</p><p>- Add new planets if you so wish</p><p>- Add anything else unique if you so wish (but it must be yours personally)</p><p> </p><p>Note: For now this is still a community mod project and i'm killing the PFF Video project for now since we lack the interest. People just turning traitors on one another causing unwanted drama so i'll stick with this one mod project.</p>]]></description><guid isPermaLink="false">7837</guid><pubDate>Wed, 02 May 2007 04:11:22 +0000</pubDate></item><item><title>Staff Recruitment.</title><link>https://swrebellion.net/topic/7772-staff-recruitment/</link><description><![CDATA[<p>Are you an Active member of the PFF Community?</p><p> </p><p>Do you think you have what it takes to be a moderator for the boards??</p><p> </p><p> </p><p>Apply here:</p><p> </p><p>Include:</p><p> </p><p>NAME:</p><p>AGE:</p><p>Reason for Applying:</p><p> </p><p>A Short Description of how you think PFF could go forward.</p><p> </p><p>Regards</p><p> </p><p>Raiden/ Foshjedi2004</p><p> </p><p>PFF Administrator</p>]]></description><guid isPermaLink="false">7772</guid><pubDate>Sun, 08 Apr 2007 23:34:03 +0000</pubDate></item><item><title><![CDATA[C&C 3 Worldbuilder Now Available!]]></title><link>https://swrebellion.net/topic/7808-cc-3-worldbuilder-now-available/</link><description><![CDATA[<p>For those C&amp;C 3 fans here you can now download the world builder software to create your own maps for the game. The official announcement is tomorrow but we at PFF have learned the secret location of the file:</p><p> </p><p><a href="http://files.ea.com/downloads/eagames/cc/tiberium/Worldbuilder/CC3Worldbuilder.exe" rel="external nofollow">http://files.ea.com/downloads/eagames/cc/tiberium/Worldbuilder/CC3Worldbuilder.exe</a></p><p> </p><p>Enjoy!  ;D</p>]]></description><guid isPermaLink="false">7808</guid><pubDate>Fri, 20 Apr 2007 03:22:41 +0000</pubDate></item><item><title>Halo and Mass Effect updates. </title><link>https://swrebellion.net/topic/7825-halo-and-mass-effect-updates/</link><description><![CDATA[<p>Visit the Master of Games threads to find out more about a Halo 2 all nighter where you can win prizes from Microsoft. </p><p>and Mass Effect they have finally released the last 3 Classes that you can be. </p><p> </p><p>Grd. adml thrawn 889</p>]]></description><guid isPermaLink="false">7825</guid><pubDate>Tue, 24 Apr 2007 16:06:06 +0000</pubDate></item><item><title><![CDATA[Re: C&C 3 for the X-Box 360 Release Date Announced!]]></title><link>https://swrebellion.net/topic/7789-re-cc-3-for-the-x-box-360-release-date-announced/</link><description><![CDATA[<p>For all you console fans out there, C&amp;C 3 will be released for the X-box 360 on May 10th. Of course, im not really a console fan myself but from what I got to see of it at the summit it looked easy enough. The multiplayer will also be fun as it supports a camera that lets you see and talk to your opponent as you play them.</p><p> </p><p>Fun stuff! Also the demo will be released on X-Box live in the coming weeks.</p><p> </p><p>For more info and to discuss the news click here: <a href="http://pff.swrebellion.com/index.php?topic=4264.0" rel="external nofollow">http://pff.swrebellion.com/index.php?topic=4264.0</a></p>]]></description><guid isPermaLink="false">7789</guid><pubDate>Wed, 11 Apr 2007 17:41:17 +0000</pubDate></item><item><title>WIN A PS3</title><link>https://swrebellion.net/topic/7784-win-a-ps3/</link><description><![CDATA[<p><a href="http://www.petroglyphgames.com/forums/index.php?showtopic=2742" rel="external nofollow">http://www.petroglyphgames.com/forums/index.php?showtopic=2742</a></p><p> </p><p>Yup you heard it, its time to bust out the Corruption Skills in Star Wars Empire at War: Forces of Corruption, which will pit players against each other in epic battles for a PS3 and 3 PS3 games!</p><p> </p><p>Sponsored by the: US Air Force w00t! smile.gif</p><p> </p><p>Tournament starts: April 2nd - May 25!</p><p> </p><p>Read more info at <a href="http://arena.gamespy.com/events/airforce_foc/" rel="external nofollow">Gamespy</a></p>]]></description><guid isPermaLink="false">7784</guid><pubDate>Mon, 09 Apr 2007 22:12:11 +0000</pubDate></item><item><title>TO ALL WHO LOG ON BUT NOT POST. </title><link>https://swrebellion.net/topic/7766-to-all-who-log-on-but-not-post/</link><description><![CDATA[<p>PLEASE POST THINGS WE NEED YOU NOW MORE THAN EVER. IF YOU CAN'T FIND SOMETHING TO TALK ABOUT THEN START A NEW TOPIC! WE'RE A RELAXED AND FRIENDLY ENVIRONMENT WHO STILL HAVE LINKS WITH GAME DEVELOPERS. AND DESPITE THE GIF WE ARE NOT ALL STAR WARS FANATICS WE USED TO BE BUT WE HAVE MOVED AWAY. </p><p> </p><p>LOOK IN THE MASTER GAMES AREA FOR A GAME YOU PLAY IF ITS NOT THERE THEN MESSAGE ME AND I WILL ADD IT TO A POLL IF ENOUGH PEOPLE WANT IT IN THEN IT'S ADDED WITH ITS OWN SUB SECTION. </p><p> </p><p>THANK YOU IN ADVANCE FOR YOUR COOPERATION.</p>]]></description><guid isPermaLink="false">7766</guid><pubDate>Fri, 06 Apr 2007 12:21:23 +0000</pubDate></item><item><title>PFF supporting  more games...</title><link>https://swrebellion.net/topic/7627-pff-supporting-more-games/</link><description><![CDATA[<p>well since the PFF is in the process of a transformation i thought i might as well inform you that if you go on the Master Games Sub Forum you can find all your favourite games being discussed. for Example.</p><p>Halo 3 (we have at least 1 member who qualified for the Beta Multiplayer release later this year.) </p><p>Mass Effect.</p><p>Spore</p><p>Battlefield Series </p><p>Medieval 2: Total War </p><p>and many more...</p>]]></description><guid isPermaLink="false">7627</guid><pubDate>Tue, 13 Feb 2007 15:09:58 +0000</pubDate></item></channel></rss>
